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Master's Mansion - last fight (spoil inside)
I do what Parmenion said except I just start the fight hidden and then run the rogue around and disable 3 of the 4 statues, but leave the 4th up, the one close to the party. They do more damage the more statues are up so with 1 up it's quite manageable. use sneak attack with the rogue to start the combat and take the specters down as the come to your group. Right before...
I do what Parmenion said except I just start the fight hidden and then run the rogue around and disable 3 of the 4 statues, but leave the 4th up, the one close to the party. They do more damage the more statues are up so with 1 up it's quite manageable. use sneak attack with the rogue to start the combat and take the specters down as the come to your group. Right before...
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Best Magic Weapon? Crafting Spoilers
I like keeping the Sandraven holy axe that one of the orc tribes want for their quest. It's a +3 Greataxe that 1D12 + 6 damage and is + 6 to hit. Basically gives my Paladin + 16 to hit with + 12 damage if I have a 20 Str and the buff from a battle cleric. You could get more with a giant str belt or potion, but it's pretty ridiculous anyway as I...
I like keeping the Sandraven holy axe that one of the orc tribes want for their quest. It's a +3 Greataxe that 1D12 + 6 damage and is + 6 to hit. Basically gives my Paladin + 16 to hit with + 12 damage if I have a 20 Str and the buff from a battle cleric. You could get more with a giant str belt or potion, but it's pretty ridiculous anyway as I...
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