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Identified potions are displayed as unidentified when split from a stack
If it were truly only identifying one potion from the stack, with the rest of the potions being unidentified, then it seems like a strange bug/usability issue nonetheless...it'd make more sense for the game to automatically separate the ID'd potion from the rest of the stack.
If it were truly only identifying one potion from the stack, with the rest of the potions being unidentified, then it seems like a strange bug/usability issue nonetheless...it'd make more sense for the game to automatically separate the ID'd potion from the rest of the stack.
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Lighting bug; enemy that should be lit, isn't
Okay, with this current scenario, the knight is lit, theoretically from both the wizard's torch and the Light cantrip attached to the paladin's greatsword: When my wizard moves to the upper right so that the knight doesn't get cover against him, however, somehow the knight is completely unlit (and has MORE cover from the wizard?????): Trying not to be too grumbly here, but this fight's hard ~_~
Okay, with this current scenario, the knight is lit, theoretically from both the wizard's torch and the Light cantrip attached to the paladin's greatsword: When my wizard moves to the upper right so that the knight doesn't get cover against him, however, somehow the knight is completely unlit (and has MORE cover from the wizard?????): Trying not to be too grumbly here, but this fight's hard ~_~
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