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Dev Update #24 - Community Feedback & Sourcebook Update
The dialog options that lead to significant changes in the story (beyond the scope of the current dialog and a possible combat / non-combat resolution), are a huge investment with little return, as they explained, so without more resource I'd rather not have that now, a long story is more engaging than a short novel with branches. Especially since the most interesting class levels are not the low ones. But dialog options that don't imply...
The dialog options that lead to significant changes in the story (beyond the scope of the current dialog and a possible combat / non-combat resolution), are a huge investment with little return, as they explained, so without more resource I'd rather not have that now, a long story is more engaging than a short novel with branches. Especially since the most interesting class levels are not the low ones. But dialog options that don't imply...
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Dev Update #24 - Community Feedback & Sourcebook Update
Let me elaborate. Adding a dialog choice would mean additional writing, which in itself isn't too bad. Considering Solasta is fully voice acted, you'd have to add voice recording which already starts to become expensive. I'm sad about this one. I really think that having everything fully voiced is a complete waste of ressource for a team such as your. Sure, have the key dialogs of the main quests voiced, but for the rest, it's...
Let me elaborate. Adding a dialog choice would mean additional writing, which in itself isn't too bad. Considering Solasta is fully voice acted, you'd have to add voice recording which already starts to become expensive. I'm sad about this one. I really think that having everything fully voiced is a complete waste of ressource for a team such as your. Sure, have the key dialogs of the main quests voiced, but for the rest, it's...
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