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Crafting: Preview finished item
+1 , I just finished a playthrough and forgot to create a separate older save before crafting a weapon. It would be great to not waste the unique ingredients crafting some random item that ends up being inferior to what you have and you can no longer choose the "other" option using those same ingredients. Or even worse.....you have no idea what the finished item even does....It would be great to have a more in...
+1 , I just finished a playthrough and forgot to create a separate older save before crafting a weapon. It would be great to not waste the unique ingredients crafting some random item that ends up being inferior to what you have and you can no longer choose the "other" option using those same ingredients. Or even worse.....you have no idea what the finished item even does....It would be great to have a more in...
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I think about 40 hours for the full version is too little
There is no DM mode or level designer, etc which is an enormous undertaking and not where the devs are focused. Seeing that Campaign selector in the opening screen is a sneak peak at what we will be getting in the future if this game is successful. So don't look at this from a value perspective for the campaign length but look at this as the base game plus initial campaign and down the road...
There is no DM mode or level designer, etc which is an enormous undertaking and not where the devs are focused. Seeing that Campaign selector in the opening screen is a sneak peak at what we will be getting in the future if this game is successful. So don't look at this from a value perspective for the campaign length but look at this as the base game plus initial campaign and down the road...
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I love the lighting system, don't change
Seeing as this thread title is self explanatory, I am just here to lend support to this topic. Tactical Adventures , I trust you will do whatever is needed to ensure a fun gameplay experience for all without compromising what makes you unique to begin with with the focus on lighting and verticality. There is an ambiance to this game that is very high in comparison to many other rpg titles. Please don't remove the...
Seeing as this thread title is self explanatory, I am just here to lend support to this topic. Tactical Adventures , I trust you will do whatever is needed to ensure a fun gameplay experience for all without compromising what makes you unique to begin with with the focus on lighting and verticality. There is an ambiance to this game that is very high in comparison to many other rpg titles. Please don't remove the...
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Regenerating / infinite loot
Looks like I've got my answer... maybe they don't see the reports because those forums lack the proper tools, they're pretty basic and really need to be changed in favour of a real forum system. As for reports, a bug tracker is the real tool, in forums it's too hard keeping track of things (as shown here). Nope....just us here... let's hope the TA team is nose to the grindstone and working away at the...
Looks like I've got my answer... maybe they don't see the reports because those forums lack the proper tools, they're pretty basic and really need to be changed in favour of a real forum system. As for reports, a bug tracker is the real tool, in forums it's too hard keeping track of things (as shown here). Nope....just us here... let's hope the TA team is nose to the grindstone and working away at the...
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