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Spellblade: Increase movement by 3 cells on your current turn when you cast a spell. I wonder how this will stack with Expeditious Retreat on the turn we cast it. Assuming we start with 6 cells movement, are we getting (6+3)x2=18 or 6x2+3=15? Either way, we gotta go fast! Dash doubles your movement including any bonuses. So, it should be 18 cells. But you won't get the +3 movement bonus *until* you cast a spell,...
Spellblade: Increase movement by 3 cells on your current turn when you cast a spell. I wonder how this will stack with Expeditious Retreat on the turn we cast it. Assuming we start with 6 cells movement, are we getting (6+3)x2=18 or 6x2+3=15? Either way, we gotta go fast! Dash doubles your movement including any bonuses. So, it should be 18 cells. But you won't get the +3 movement bonus *until* you cast a spell,...
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Champion: Now crits on 18-20. If you want to know how good this is, let's look at the difference it makes on a Greatsword, which has the best crits of all the base weapons. Crits on 20 means it is an average dmg increase of 0.35 per round. 19-20 means 0.7 average increase. 18-20 means 1.05 average increase. So you can expect to do +0.7 more dmg on average with a greatsword compared to another...
Champion: Now crits on 18-20. If you want to know how good this is, let's look at the difference it makes on a Greatsword, which has the best crits of all the base weapons. Crits on 20 means it is an average dmg increase of 0.35 per round. 19-20 means 0.7 average increase. 18-20 means 1.05 average increase. So you can expect to do +0.7 more dmg on average with a greatsword compared to another...
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[feat] apply "Take Aim" to ranged spell attacks too
I really don't think it is a good idea to make martial feats benefit casters as well. Fullcasters are already stronger than martial characters, so giving them even more tools isn't a good idea. What Solasta needs more than anyhting are even more feats that buff martials as we go into even higher levels. Now that the fullcasters are about to get their 7th and 8th lvl spells, martial characters will have an even harder...
I really don't think it is a good idea to make martial feats benefit casters as well. Fullcasters are already stronger than martial characters, so giving them even more tools isn't a good idea. What Solasta needs more than anyhting are even more feats that buff martials as we go into even higher levels. Now that the fullcasters are about to get their 7th and 8th lvl spells, martial characters will have an even harder...
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