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Dev Update #24 - Community Feedback & Sourcebook Update
The flying snakes were a problem? Really? I thought they were pushovers in my (only) run through. The crazy mage just before the final encounter was *far* more annoying with the globes of darkness and permanent disadvantage. Also, in this play through: Archers win. Spellcasters 'okay'. Melee... yeah, sorry. Found out early on that keeping everyone stocked with arrows/bolts and primary weapon was bow tended to make most encounters very easy. Focus on anything that...
The flying snakes were a problem? Really? I thought they were pushovers in my (only) run through. The crazy mage just before the final encounter was *far* more annoying with the globes of darkness and permanent disadvantage. Also, in this play through: Archers win. Spellcasters 'okay'. Melee... yeah, sorry. Found out early on that keeping everyone stocked with arrows/bolts and primary weapon was bow tended to make most encounters very easy. Focus on anything that...
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Dev Update #23 - Winter Patch Preview!
Lighting: Characters should be able to fashion 'molotov cocktails' or improvised combustibles that can be thrown. Something as simple as a flask of lamp oil with a wick. Characters with either alchemy or herbalism skills should be able to fashion such mundane devices to shed more light and burn longer. Also, sometimes the monsters should have an AI that tries to extinguish non-magical light sources (consuming actions) - particularly those that prefer dark environments such...
Lighting: Characters should be able to fashion 'molotov cocktails' or improvised combustibles that can be thrown. Something as simple as a flask of lamp oil with a wick. Characters with either alchemy or herbalism skills should be able to fashion such mundane devices to shed more light and burn longer. Also, sometimes the monsters should have an AI that tries to extinguish non-magical light sources (consuming actions) - particularly those that prefer dark environments such...
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