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Dev Diary #3: Let there be Light!
I like how you implemented the light and darkness system in Solasta. It causes me to make immersive decisions for my characters that are also good mechanically. I was torn between having my fighter equip a shield in his offhand for better protection or carry a torch. I decided on the torch. My only feedback would be that it was not obvious to me why my characters were disadvantaged when attacking some of the spiders. ...
I like how you implemented the light and darkness system in Solasta. It causes me to make immersive decisions for my characters that are also good mechanically. I was torn between having my fighter equip a shield in his offhand for better protection or carry a torch. I decided on the torch. My only feedback would be that it was not obvious to me why my characters were disadvantaged when attacking some of the spiders. ...
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Dev Diary #2: What is Verticality?
I love the verticality of Solasta and it the dungeons so much more immersive and even a little more scary about falling long distances. My only complaint was with the camera not being able to see enemies on the wall that my characters could see and attack. My second complaint with the camera is that I would like to be able to rotate the camera flat to the ground and see straight ahead on the...
I love the verticality of Solasta and it the dungeons so much more immersive and even a little more scary about falling long distances. My only complaint was with the camera not being able to see enemies on the wall that my characters could see and attack. My second complaint with the camera is that I would like to be able to rotate the camera flat to the ground and see straight ahead on the...
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Dev Diary #1: Reaction System
I love the way you implemented the reaction system in Solasta. I was pleasantly surprised when I encountered it in the demo for shielding an ally, casting feather fall when an ally started to fall, opportunity attacks, and more. I also like that light and darkness are meaningful. My only complaint was not being able to rotate the camera to see spiders on the wall that my characters could see and attack. In other words,...
I love the way you implemented the reaction system in Solasta. I was pleasantly surprised when I encountered it in the demo for shielding an ally, casting feather fall when an ally started to fall, opportunity attacks, and more. I also like that light and darkness are meaningful. My only complaint was not being able to rotate the camera to see spiders on the wall that my characters could see and attack. In other words,...
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Armorsmith (Bronze)
Participated to the Magic Armor Contest (Apr 2020)

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Backed Solasta on Kickstarter!

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Weaponsmith (Bronze)
Participated to the Magic Weapon Contest (Mar 2020)