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Custom Campaigns and Games
In case no-one has replied elsewhere: At the end of a custom adventure you get a stats screen where you can export the character so their progress is saved. then your group walk off into the void until they are summoned again. actually, it would be fun if there was a party select screen that was a hall of heroes or a tavern setting where you walked around and "met" the characters and hired them...
In case no-one has replied elsewhere: At the end of a custom adventure you get a stats screen where you can export the character so their progress is saved. then your group walk off into the void until they are summoned again. actually, it would be fun if there was a party select screen that was a hall of heroes or a tavern setting where you walked around and "met" the characters and hired them...
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Petition to increase party size
ok so the campaign is balanced for 4. doesnt mean the custom campaigns have to be so I think the option should be there to have 4-6 characters. as noted, 4 means a very restrictive party setup in order to avoid gaps that make the game, not necessarily more difficult but less fun in my opinion. I would like to see the dungeon builder provide a CR level for encounters so they can scale to...
ok so the campaign is balanced for 4. doesnt mean the custom campaigns have to be so I think the option should be there to have 4-6 characters. as noted, 4 means a very restrictive party setup in order to avoid gaps that make the game, not necessarily more difficult but less fun in my opinion. I would like to see the dungeon builder provide a CR level for encounters so they can scale to...
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DUNGEON MAKER SUGGESTIONS ?.
sort of dragging up an old post and love the new additions to the latest version. however, still want to echo: quest givers / friendly/ neutral NPCs for flavour text. doesnt need to be a branching dialogue (but would be nice) but some interaction that does not require stabbiness would be good NPCs : expendable or sub-quest / quest essential NPCs would open up a whole new range of options for adventure types (escort the...
sort of dragging up an old post and love the new additions to the latest version. however, still want to echo: quest givers / friendly/ neutral NPCs for flavour text. doesnt need to be a branching dialogue (but would be nice) but some interaction that does not require stabbiness would be good NPCs : expendable or sub-quest / quest essential NPCs would open up a whole new range of options for adventure types (escort the...
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Do only Wizards have the Identify spell (not the Spellblade nor Sorcerers)
I've finished the main campaign with a standard group (fighter, wizard, rogue, cleric) and decided to give the custom content a go with some variety (sorceror, cleric of battle, ranger, spymaster rogue). no identify is a pain in the netherworlds. no merchants around to get ID from, none of my characters have ID in their spell list, no scrolls of ID found yet. its not just items though, its potions too. unless i burn a...
I've finished the main campaign with a standard group (fighter, wizard, rogue, cleric) and decided to give the custom content a go with some variety (sorceror, cleric of battle, ranger, spymaster rogue). no identify is a pain in the netherworlds. no merchants around to get ID from, none of my characters have ID in their spell list, no scrolls of ID found yet. its not just items though, its potions too. unless i burn a...
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