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I'm just a noodle who likes RPGs
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0.5.41 - Issue with pathfinding - Serious issues that really spoils the game.
Enemy pathfinding also has issues. There is a room outside the Wizard's Tower (on the right as you look at the tower from outside) that can have two Defiler spawns inside it. The only way in is by knocking down a pillar. The enemy cannot path out of this area and the knocked down pillar can only be reached by misty step, no spider climb or jump, hence why the enemy cannot path. Even if...
Enemy pathfinding also has issues. There is a room outside the Wizard's Tower (on the right as you look at the tower from outside) that can have two Defiler spawns inside it. The only way in is by knocking down a pillar. The enemy cannot path out of this area and the knocked down pillar can only be reached by misty step, no spider climb or jump, hence why the enemy cannot path. Even if...
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I LOVE this game more than the "others"
As people have stated this game has the charm of a tabletop session (except perhaps the DM offering advantage on rolls in return for pizza). While it starts simple I find the range of spells, abilities and items available at around level 5 onwards allow for some rather fun combos and fun tactics. I tend to hate companions with passion as they usually feel like those horrid NPCs that a GM thinks is cool but...
As people have stated this game has the charm of a tabletop session (except perhaps the DM offering advantage on rolls in return for pizza). While it starts simple I find the range of spells, abilities and items available at around level 5 onwards allow for some rather fun combos and fun tactics. I tend to hate companions with passion as they usually feel like those horrid NPCs that a GM thinks is cool but...
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