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Survey - Looking at a future of (Tactical) Adventures!
Become the next Fantasy grounds. Upgrade your engine to allow DMs to host a full license version of 5e in the same way that Fantasy grounds does. The DM buys the license and hosts the game. Focus on making tools that will make it easy for DMs to host campaigns. OK so then market your new "virtual Tabletop",on steroids of course, as a separate product. Do it well, and put Fantasy Grounds and Roll20 down...
Become the next Fantasy grounds. Upgrade your engine to allow DMs to host a full license version of 5e in the same way that Fantasy grounds does. The DM buys the license and hosts the game. Focus on making tools that will make it easy for DMs to host campaigns. OK so then market your new "virtual Tabletop",on steroids of course, as a separate product. Do it well, and put Fantasy Grounds and Roll20 down...
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Sorcerer feedback
They're flexible and are just straight up damage dealers. A Charisma heavy character is not impacted by the presence of another one in this game. You get to modify spells to and use Sorcerer points. It's fun to split spells that normally only hit one target or to fire a spell and a cantrip in one turn. They have the ability for more burst damage than a Wizard. There is a Cleric that gets Identify...
They're flexible and are just straight up damage dealers. A Charisma heavy character is not impacted by the presence of another one in this game. You get to modify spells to and use Sorcerer points. It's fun to split spells that normally only hit one target or to fire a spell and a cantrip in one turn. They have the ability for more burst damage than a Wizard. There is a Cleric that gets Identify...
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