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Rebalance Random Encounters
This has been brought up a lot, but it still needs to be fixed. I just ran into 10 Thugs at level 3. 10 enemies with 32 hp and advantage on their attack rolls (Pack Tactics) at level 3. While random encounters at lvl 5 and up can be brutal, the ones you run into lvls 1-4 are often insane and completely unreasonable for most any party to take on. Short of having 2 raging...
This has been brought up a lot, but it still needs to be fixed. I just ran into 10 Thugs at level 3. 10 enemies with 32 hp and advantage on their attack rolls (Pack Tactics) at level 3. While random encounters at lvl 5 and up can be brutal, the ones you run into lvls 1-4 are often insane and completely unreasonable for most any party to take on. Short of having 2 raging...
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Rebalance Random Encounters
I feel you, I've lost dozens of Iron Man saves in situations like you described and I despise goblin shamans and evil priests as much as you seem to, I just don't agree that they're always unwinnable, except being surprised by an Young Black Dragon at those levels, which means game over 100%. But why couldn't that happen? I mean.. wilderness encounter rules are fair and simple.. if you don't want to be ganged by...
I feel you, I've lost dozens of Iron Man saves in situations like you described and I despise goblin shamans and evil priests as much as you seem to, I just don't agree that they're always unwinnable, except being surprised by an Young Black Dragon at those levels, which means game over 100%. But why couldn't that happen? I mean.. wilderness encounter rules are fair and simple.. if you don't want to be ganged by...
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Rebalance Random Encounters
I personally think that there isn't something to fix about random encounters, except implementing an ESCAPE/FLEE option. Unforgiving encounters happen less during real tables for a myriad of reasons, but I don't see why a lot of people is considering that it needs to be fixed. Does everyone expect that gods in Solasta need to be adjusting its world perils so that your party should only face lesser dangers? I mean I have faced these...
I personally think that there isn't something to fix about random encounters, except implementing an ESCAPE/FLEE option. Unforgiving encounters happen less during real tables for a myriad of reasons, but I don't see why a lot of people is considering that it needs to be fixed. Does everyone expect that gods in Solasta need to be adjusting its world perils so that your party should only face lesser dangers? I mean I have faced these...
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