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Hiding in combat failure
Later in the same fight: I was unable to target a Sorak greater than 60' away from the party because it was out of sight range ... but the creature is illuminated by the nearby torch and its initiative tracker card shows it is not in darkness, so the darkvision sight limit of 60' is not relevant. I should be able to see and target the creature.
Later in the same fight: I was unable to target a Sorak greater than 60' away from the party because it was out of sight range ... but the creature is illuminated by the nearby torch and its initiative tracker card shows it is not in darkness, so the darkvision sight limit of 60' is not relevant. I should be able to see and target the creature.
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Sparkle can't target, sometimes doesn't show up as an option to casdt at all.
I'm just beginning a new playthrough and have got to that Sorak fight. I didn't try to target torches with sparkle but I did try targeting Soraks (of course) and had several issues where a wall-hanging Sorak was in darkness when it should be illuminated and unable to be targeted by someone in clear line of sight. Untargetable location
I'm just beginning a new playthrough and have got to that Sorak fight. I didn't try to target torches with sparkle but I did try targeting Soraks (of course) and had several issues where a wall-hanging Sorak was in darkness when it should be illuminated and unable to be targeted by someone in clear line of sight. Untargetable location
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Light missing in Asha encounter
I know that the light cantrip won't affect a vampire, but the windows are letting in sunlight. My point was that in my playthrough I couldn't break the windows but the vamps were taking damage from magical light and dancing lights. Wherever they went, the dancing lights could chase them and inflict damage if they didn't make it back to a darkness spell patch. That made the encounter laughably easy considering a CR 8 +...
I know that the light cantrip won't affect a vampire, but the windows are letting in sunlight. My point was that in my playthrough I couldn't break the windows but the vamps were taking damage from magical light and dancing lights. Wherever they went, the dancing lights could chase them and inflict damage if they didn't make it back to a darkness spell patch. That made the encounter laughably easy considering a CR 8 +...
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How is hp calculated in the game?
4th level Paladin, Hill Dwarf, 18 con. Maximised Hp would be 4x15=60, I have 48 which is the standard 1x15 + 3x11. 4th level Cleric, Hill Dwarf, 16 con. Maximised Hp woull be 4x 12=48. I have the expected 39: 1x12 + 3 x 9. The Rogue and Wizard also have the normal hit points, not maximum.
4th level Paladin, Hill Dwarf, 18 con. Maximised Hp would be 4x15=60, I have 48 which is the standard 1x15 + 3x11. 4th level Cleric, Hill Dwarf, 16 con. Maximised Hp woull be 4x 12=48. I have the expected 39: 1x12 + 3 x 9. The Rogue and Wizard also have the normal hit points, not maximum.
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I think about 40 hours for the full version is too little
There are AAA titles where you can finish the "campaign" in under 8 hours. I know RPGs are often a lot longer than 40 hours, but if that's just padding it's rarely a positive thing. A lot would have benefitted from being shorter. With Solasta being made on a tight budget, poorly done padding to make the game longer would probably more detrimental to the reception of the game than beneficial. The attention needs to...
There are AAA titles where you can finish the "campaign" in under 8 hours. I know RPGs are often a lot longer than 40 hours, but if that's just padding it's rarely a positive thing. A lot would have benefitted from being shorter. With Solasta being made on a tight budget, poorly done padding to make the game longer would probably more detrimental to the reception of the game than beneficial. The attention needs to...
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