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Banishment spell doesn't permanently banish
I've only tried it once (out of curiosity since I saw this thread... generally faster to just drop concentration and kill a single enemy than mash the enter key 100 times) and it seemed to work: Banishment drops on round 11, and combat is over. So... there must be more to this bug, unless it's been fixed? The LOS thing is an issue though, I was still getting sight lines drawn to the elemental while...
I've only tried it once (out of curiosity since I saw this thread... generally faster to just drop concentration and kill a single enemy than mash the enter key 100 times) and it seemed to work: Banishment drops on round 11, and combat is over. So... there must be more to this bug, unless it's been fixed? The LOS thing is an issue though, I was still getting sight lines drawn to the elemental while...
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Spiritual Weapon movement is broken
What Matt said. This is an artifact of the shortcut they've used for Spider Climb & Fly on the player side. Hopefully they find a more elegant solution in the future and patch it! Spider Climb is near useless without first knowing the map, and which surfaces can be climbed. Fly only lets you fly above valid walking grid.
What Matt said. This is an artifact of the shortcut they've used for Spider Climb & Fly on the player side. Hopefully they find a more elegant solution in the future and patch it! Spider Climb is near useless without first knowing the map, and which surfaces can be climbed. Fly only lets you fly above valid walking grid.
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Magic missile is not following rules as written 5e SRD
Goleeb is correct as per RAW. Magic Missile is a unique spell in that it has no saving throw, no attack roll, and multiple projectiles all striking simultaneously. That said, the separate 1d4 roll per missile is probably the most common 5e Houserule out there - often unintentionally, since all other repeat attacks (cantrips, mundane weapons, Scorching Ray etc) work differently. There are a couple of mechanics which hinge pretty dramatically on this. One is...
Goleeb is correct as per RAW. Magic Missile is a unique spell in that it has no saving throw, no attack roll, and multiple projectiles all striking simultaneously. That said, the separate 1d4 roll per missile is probably the most common 5e Houserule out there - often unintentionally, since all other repeat attacks (cantrips, mundane weapons, Scorching Ray etc) work differently. There are a couple of mechanics which hinge pretty dramatically on this. One is...
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