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Constant multiplayer Desync
Four players. Constant desyncing almost every battle. It gets very tiresome to have to reload each combat desynchronization, only to need to do it once again when a new initiative is rolled or someone loots... or someone has a turn. It's just about unplayable with more than two players. Three is asking for it and four - it has brought the game to a standstill, going a couple of rounds, then waiting five minutes (no...
Four players. Constant desyncing almost every battle. It gets very tiresome to have to reload each combat desynchronization, only to need to do it once again when a new initiative is rolled or someone loots... or someone has a turn. It's just about unplayable with more than two players. Three is asking for it and four - it has brought the game to a standstill, going a couple of rounds, then waiting five minutes (no...
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Summer Q&A - The Recap
Darkholy After reading all that a few comments: 1) Timed quests: Oh god do NOT add those to the game, please! Those are one of the 'top five worst gameplay mechanics' lists graduates, and for a reason. No one likes those. 2) DLC Classes: There are so many you could add, but please do not make it the monk. No offence to Monk lovers, but that is one of the worst 5e classes out there....
Darkholy After reading all that a few comments: 1) Timed quests: Oh god do NOT add those to the game, please! Those are one of the 'top five worst gameplay mechanics' lists graduates, and for a reason. No one likes those. 2) DLC Classes: There are so many you could add, but please do not make it the monk. No offence to Monk lovers, but that is one of the worst 5e classes out there....
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