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Favorite Gameplay Mods (Non-Dungeon)
My top 10: 1. Wizard- Master Manipulator 2. Flexible Ancestries 3. Level 1 Feat All Races 4. Level 20 5. Fighter- Tactician 6. Rogue- Con Artist 7. Wizard- Life Transmuter 8. Wizard- Arcane Fighter 9. Flexible Backgrounds 10. Feats- Savage Attacker - Tough - War Caster Honorable mentions to The Unity Mod Manager and Solasta Mod API, without which none of the other mods would work.
My top 10: 1. Wizard- Master Manipulator 2. Flexible Ancestries 3. Level 1 Feat All Races 4. Level 20 5. Fighter- Tactician 6. Rogue- Con Artist 7. Wizard- Life Transmuter 8. Wizard- Arcane Fighter 9. Flexible Backgrounds 10. Feats- Savage Attacker - Tough - War Caster Honorable mentions to The Unity Mod Manager and Solasta Mod API, without which none of the other mods would work.
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*Remarkable* tag makes Detect Magic spell obsolete and basically useless
So you have a few items that needed to use detect magic. so really no need to have it then. No item should be marked as different or remarkable. also the identify should be a spell not a ritual spell that you can cast over and over just costing 10mins time. it should be a learnt spell that you need to memorized and use like normal. I dont think the hand holding is needed. If...
So you have a few items that needed to use detect magic. so really no need to have it then. No item should be marked as different or remarkable. also the identify should be a spell not a ritual spell that you can cast over and over just costing 10mins time. it should be a learnt spell that you need to memorized and use like normal. I dont think the hand holding is needed. If...
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