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What's the plan for 2023?
I'm with you guys, I'd love having some news about what devs planned for this year. Unless I'm mistaken their initial plan was to publish base game, the free Sorcerer DLC, then the first paid DLC and be done with it. Then game gained (well-earned) traction and dynamics, and apparently made enough ROI they could push it to the Lost Valley DLC (which I started with friends and is very enjoyable overall). From my reduced...
I'm with you guys, I'd love having some news about what devs planned for this year. Unless I'm mistaken their initial plan was to publish base game, the free Sorcerer DLC, then the first paid DLC and be done with it. Then game gained (well-earned) traction and dynamics, and apparently made enough ROI they could push it to the Lost Valley DLC (which I started with friends and is very enjoyable overall). From my reduced...
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Additional Character Actions
Hey, sorry for chaining comment, but I just realized yesterday when fighting a boss that requires interacting with some objects that you have no way (unless I missed something) to interact "as an action" once your free interaction has been spent. I know it's an edge case and the "action selection toolbar" is kinda cluttered already, but I think it would be still be worth implementing. I'd suggest the following, either... 1/ Wrap-up all "Item...
Hey, sorry for chaining comment, but I just realized yesterday when fighting a boss that requires interacting with some objects that you have no way (unless I missed something) to interact "as an action" once your free interaction has been spent. I know it's an edge case and the "action selection toolbar" is kinda cluttered already, but I think it would be still be worth implementing. I'd suggest the following, either... 1/ Wrap-up all "Item...
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[feat] apply "Take Aim" to ranged spell attacks too
Hi SlowChildren_AtPlay! I'd like to react on that bit Solasta's "Take Aim" feat overpowers a Ranger (or Rogue) with a bow as compared to a Warlock with Eldritch Blast; allowing "Take Aim" to apply to spell attacks would maintain balance between the classes. First, you may not be aware of it or forgotten it, but there is a specific Invocation for Eldricht Blast that devs included (Eldricht Spear IIRC) which ignores half and third cover,...
Hi SlowChildren_AtPlay! I'd like to react on that bit Solasta's "Take Aim" feat overpowers a Ranger (or Rogue) with a bow as compared to a Warlock with Eldritch Blast; allowing "Take Aim" to apply to spell attacks would maintain balance between the classes. First, you may not be aware of it or forgotten it, but there is a specific Invocation for Eldricht Blast that devs included (Eldricht Spear IIRC) which ignores half and third cover,...
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Weapon spec for fighters
The fighter is proven to be the highest DPS class in 5E D&D. In this game you are likely playing as a rest junkie. This could be fixed by introducing wandering encounters while in adventure areas, not just while in travel mode. Let's fix that: the fighter is proven to be the highest DPS class provided the following are all met: 1/ high number of encounters and extreme lack of rests so non-resource DPS is...
The fighter is proven to be the highest DPS class in 5E D&D. In this game you are likely playing as a rest junkie. This could be fixed by introducing wandering encounters while in adventure areas, not just while in travel mode. Let's fix that: the fighter is proven to be the highest DPS class provided the following are all met: 1/ high number of encounters and extreme lack of rests so non-resource DPS is...
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Getting Short rest Benefit whenever it makes sense
Quick bump to add also the case where one character immediately takes the time to study a scroll (like Tome Warlock studying a level 3 spell for 6 hours): this could be something also doable over several short rests like crafting imo, because it's kinda immersion breaking in current state for two reasons. 1/ It stops characters immediately in whatever place you are, even if it's a dungeon with hostiles creatures yet to encounter. 2/...
Quick bump to add also the case where one character immediately takes the time to study a scroll (like Tome Warlock studying a level 3 spell for 6 hours): this could be something also doable over several short rests like crafting imo, because it's kinda immersion breaking in current state for two reasons. 1/ It stops characters immediately in whatever place you are, even if it's a dungeon with hostiles creatures yet to encounter. 2/...
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