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Dev Stream, Multiplayer Beta Weekend & Lost Valley DLC announced!
I don't blame you for writing something rude because I forgot to say that I think you've made a good list. :) I'd be for those changes but I fear that warlocks might feel slighted since they pay a price for quick level. (also, as someone who likes to play rogues I don't consider them martials - I put them in class with bards as a utility classes) And while I failed to do so...
I don't blame you for writing something rude because I forgot to say that I think you've made a good list. :) I'd be for those changes but I fear that warlocks might feel slighted since they pay a price for quick level. (also, as someone who likes to play rogues I don't consider them martials - I put them in class with bards as a utility classes) And while I failed to do so...
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Dev Stream, Multiplayer Beta Weekend & Lost Valley DLC announced!
Why have it you don't always use them? It's like on off switch. Insta kill is good for minions but a let down with bosses so bosses being immune to some spell is a common DM tactic. On WOTR v POEit just comes down to taste. I think POE1 has the best story of any RPG but a terrible, dull, ruleset. Not the worst - that goes to Torment: TON but a boring system non...
Why have it you don't always use them? It's like on off switch. Insta kill is good for minions but a let down with bosses so bosses being immune to some spell is a common DM tactic. On WOTR v POEit just comes down to taste. I think POE1 has the best story of any RPG but a terrible, dull, ruleset. Not the worst - that goes to Torment: TON but a boring system non...
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Dev Stream, Multiplayer Beta Weekend & Lost Valley DLC announced!
1. I think there's a difference between contextual nerfing and class nerfing. Making a boss immune to save or suck spells is pretty normal. 2. Sure, I'd support a non magical way of getting out of forcecage. 3. What would you do to buff fighters to make them as interesting as paladins? Bring back some 3.5 feats? Death blow? Disarm? Charge? Coup de grace? Only now am I realizing you weren't including paladins in 'martials'....
1. I think there's a difference between contextual nerfing and class nerfing. Making a boss immune to save or suck spells is pretty normal. 2. Sure, I'd support a non magical way of getting out of forcecage. 3. What would you do to buff fighters to make them as interesting as paladins? Bring back some 3.5 feats? Death blow? Disarm? Charge? Coup de grace? Only now am I realizing you weren't including paladins in 'martials'....
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Dev Stream, Multiplayer Beta Weekend & Lost Valley DLC announced!
in my home game, the mindflayers have developed anti-planar fields [block access to other planes] and are working on making a planet wide field. this helps them in two ways, #1, it blocks their foes in the astral plane from getting to them and #2, it will block magic which will give the mindflayers an advantage over the rest of the world. later on TA could make a new setting that might not be to...
in my home game, the mindflayers have developed anti-planar fields [block access to other planes] and are working on making a planet wide field. this helps them in two ways, #1, it blocks their foes in the astral plane from getting to them and #2, it will block magic which will give the mindflayers an advantage over the rest of the world. later on TA could make a new setting that might not be to...
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