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D&D OGL 1.1 and the future of Solasta
https://www.dndbeyond.com/posts/1439-ogl-1-0a-creative-commons https://gamerant.com/dungeons-dragons-wizards-of-the-coast-cancels-ogl-changes/ The final nail in the coffin of the proposed new OGL. Now WotC has gone even further and released practically everything in the PHB in the new 5.1 SRD Creative Commons License that can never be revoked. This should be a huge boon for TA to now be able to add a whole lot more base D&D material into Solasta!
https://www.dndbeyond.com/posts/1439-ogl-1-0a-creative-commons https://gamerant.com/dungeons-dragons-wizards-of-the-coast-cancels-ogl-changes/ The final nail in the coffin of the proposed new OGL. Now WotC has gone even further and released practically everything in the PHB in the new 5.1 SRD Creative Commons License that can never be revoked. This should be a huge boon for TA to now be able to add a whole lot more base D&D material into Solasta!
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D&D OGL 1.1 and the future of Solasta
If... the document is even real, which I greatly doubt it is. The bit that says 20 to 25% of qualified revenue is out of whack and tells me this so-called leak is most probably fake or modified. And the notion that streamers like CR might have to pay a cut is also silly... and probably would not stand in a court of law. That said, Hasbro investors and commercial fools do want to make...
If... the document is even real, which I greatly doubt it is. The bit that says 20 to 25% of qualified revenue is out of whack and tells me this so-called leak is most probably fake or modified. And the notion that streamers like CR might have to pay a cut is also silly... and probably would not stand in a court of law. That said, Hasbro investors and commercial fools do want to make...
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Attunement for magic items
This is something that really bugs me about 5e coming from my 3.5e background: attunement for magic items. We win so many neat items in the campaigns only to have to just sell them because only twelve items (3 items x 4 characters) can be used. And no, constantly changing up the attunements is too much of a pain. So my plea to the devs is to give us the OPTION to toggle off attunements...
This is something that really bugs me about 5e coming from my 3.5e background: attunement for magic items. We win so many neat items in the campaigns only to have to just sell them because only twelve items (3 items x 4 characters) can be used. And no, constantly changing up the attunements is too much of a pain. So my plea to the devs is to give us the OPTION to toggle off attunements...
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