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Probably not a bug but needs a fix!
If it's item based, can't you just do a short rest and un-attune the item? Surprisingly, unattuning the boots doesn't dispel the fly effect (You can quickly unattune items by just dropping them on the ground). It's a shame, as the idea of flying for 4 hours is pretty neat, but having them fail to find a path in the last area of the game pretty much killed that playthrough (well it failed earlier for...
If it's item based, can't you just do a short rest and un-attune the item? Surprisingly, unattuning the boots doesn't dispel the fly effect (You can quickly unattune items by just dropping them on the ground). It's a shame, as the idea of flying for 4 hours is pretty neat, but having them fail to find a path in the last area of the game pretty much killed that playthrough (well it failed earlier for...
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Probably not a bug but needs a fix!
i don't know how it works with item spells, but you can end every normal ongoing spell with clicking the spell icon on the casting character picture in the lower left corner. You don't have to wait the time :) That seems to only apply to concentration based spells, which does work for the fly spell itself, but for items liked the winged boots, there is no concentration component to fly (so no cog in...
i don't know how it works with item spells, but you can end every normal ongoing spell with clicking the spell icon on the casting character picture in the lower left corner. You don't have to wait the time :) That seems to only apply to concentration based spells, which does work for the fly spell itself, but for items liked the winged boots, there is no concentration component to fly (so no cog in...
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Probably not a bug but needs a fix!
I've run into multiple problems with the Winged Boots (4 hour fly spell basically) where I can't cross gaps due to their being no tiles above the gap. I pretty much stopped my last playthrough at the end because I couldn't be bothered waiting 4 hours for the fly spell to wear off. It's weird seeing my other party members just jump across the gap while my flying character spouts nonsense about being no path...
I've run into multiple problems with the Winged Boots (4 hour fly spell basically) where I can't cross gaps due to their being no tiles above the gap. I pretty much stopped my last playthrough at the end because I couldn't be bothered waiting 4 hours for the fly spell to wear off. It's weird seeing my other party members just jump across the gap while my flying character spouts nonsense about being no path...
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Stealth and dection
It's using something different from the pen and paper rules I think. Roughly testing (out of combat) so not definitive: NO Stealth Proficiency: No armour: ~1 tile detection radius Armour(cloth, light): ~3 tile detection radius Armour(medium): ~4 tile detection radius Armour(heavy): ~5 tile detection radius Stealth Proficiency: No armour: ~1 tile detection radius Armour(cloth, light): ~1 tile detection radius Armour(medium): ~3 tile detection radius Armour(heavy): not sure, ranger not proficient in heavy armour As far...
It's using something different from the pen and paper rules I think. Roughly testing (out of combat) so not definitive: NO Stealth Proficiency: No armour: ~1 tile detection radius Armour(cloth, light): ~3 tile detection radius Armour(medium): ~4 tile detection radius Armour(heavy): ~5 tile detection radius Stealth Proficiency: No armour: ~1 tile detection radius Armour(cloth, light): ~1 tile detection radius Armour(medium): ~3 tile detection radius Armour(heavy): not sure, ranger not proficient in heavy armour As far...
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Determining maximum jump distance
This is pretty much a summary of my findings with jump distance vs strength so far: Jump distance: 03-10 Strength - 2 tiles (this is a guess; it's pretty much what is indicated by the tutorial) 11-14 Strength - 2 tiles (3 tiles with athletics proficiency & DC15 check) 15-19 Strength - 3 tiles (4 tiles with athletics proficiency & DC15 check) 20-24 Strength - 4 tiles (5 tiles with althetics proficiency & DC15 check)...
This is pretty much a summary of my findings with jump distance vs strength so far: Jump distance: 03-10 Strength - 2 tiles (this is a guess; it's pretty much what is indicated by the tutorial) 11-14 Strength - 2 tiles (3 tiles with athletics proficiency & DC15 check) 15-19 Strength - 3 tiles (4 tiles with athletics proficiency & DC15 check) 20-24 Strength - 4 tiles (5 tiles with althetics proficiency & DC15 check)...
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