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The Sorcerer
Don't forget quickened spell - cast a spell as a bonus action and use your full action to dodge, disengage, dash, shoot a crossbow, or even melee attack (if you have a good enough AC/HP). It's a personal semi-haste spell. Cast Sunbeam, then every round after that you can use your full action to repeat Sunbeam and then Quicken another spell. The Sunbeam doesn't count as casting a non-cantrip spell because you're not casting it,...
Don't forget quickened spell - cast a spell as a bonus action and use your full action to dodge, disengage, dash, shoot a crossbow, or even melee attack (if you have a good enough AC/HP). It's a personal semi-haste spell. Cast Sunbeam, then every round after that you can use your full action to repeat Sunbeam and then Quicken another spell. The Sunbeam doesn't count as casting a non-cantrip spell because you're not casting it,...
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New classes are pointless
To put it quite simply, D&D combat system was not designed to cap the max party at 4. You could play that way, but that are some roles A D&D party has to meet : Tank, Healer/support, Wizard and someone who can deal with traps. Now where exactly do you find room for a Bard or a Monk in a party of 4 ? Trap disarming is totally optional in Solasta, there really aren't any...
To put it quite simply, D&D combat system was not designed to cap the max party at 4. You could play that way, but that are some roles A D&D party has to meet : Tank, Healer/support, Wizard and someone who can deal with traps. Now where exactly do you find room for a Bard or a Monk in a party of 4 ? Trap disarming is totally optional in Solasta, there really aren't any...
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How extensive are the changes to the campaign maker?
You've probably already tried it out by now but yeah it's amazing. There's a full fledged dialog system and a full fledged quest system. You can make a for real game now. Some of the ways you have to script things are still clunky but this update basically took Dungeon Maker from a proof of concept to A Real Boy.
You've probably already tried it out by now but yeah it's amazing. There's a full fledged dialog system and a full fledged quest system. You can make a for real game now. Some of the ways you have to script things are still clunky but this update basically took Dungeon Maker from a proof of concept to A Real Boy.
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