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Humans in Solasta (Proposal)
Honestly, the easiest solution is just to create some kind of knock-off variant human that allows you to customize your racial benefits. Flat +1s aren't that great, particularly when there aren't an abundance of MAD classes in the game, and a more modular approach to humans fits with the trope of humans being more varied as a race.
Honestly, the easiest solution is just to create some kind of knock-off variant human that allows you to customize your racial benefits. Flat +1s aren't that great, particularly when there aren't an abundance of MAD classes in the game, and a more modular approach to humans fits with the trope of humans being more varied as a race.
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Rewarding "murder hobos"
I like the combat and dungeon crawling focus of Solasta, so I'm fine with it being a more on the murder hobo end of the spectrum when compared to other D&D vidya. However, given that they did do a great job of implementing skills and character creation it would be nice to be able to get greater use out of those skills. More opportunities to use skills to grant combat advantages, along with increased risks...
I like the combat and dungeon crawling focus of Solasta, so I'm fine with it being a more on the murder hobo end of the spectrum when compared to other D&D vidya. However, given that they did do a great job of implementing skills and character creation it would be nice to be able to get greater use out of those skills. More opportunities to use skills to grant combat advantages, along with increased risks...
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