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Dev Update #24 - Community Feedback & Sourcebook Update
The disadvantage of not voicing something would be that the current party dialogue system would be awkward without voiceover. I'd say it's the price of innovation because I see some potential in this dialogue system. But I agree that it wold be better to think of some way to eliminate the need for voiceover for everything to save costs if not for anything else.
The disadvantage of not voicing something would be that the current party dialogue system would be awkward without voiceover. I'd say it's the price of innovation because I see some potential in this dialogue system. But I agree that it wold be better to think of some way to eliminate the need for voiceover for everything to save costs if not for anything else.
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Can the Manacalon Rosary be purchased/found later in the game?
Solasta is not yet fully supported by unity manager, for the Solasta to appear there you need to modify UnityModManagerConfig.xml file in mod manager folder to look like this: <?xml version="1.0" encoding="utf-8"?> <Config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Repository>https://raw.githubusercontent.com/newman55/unity-mod-manager/master/Repository_beta_13.json</Repository> <HomePage>https://www.nexusmods.com/site/mods/21/</HomePage> <GameInfo Name="Solasta"><Folder>Solasta</Folder> <ModsDirectory>Mods</ModsDirectory> <ModInfo>Info.json</ModInfo> <GameExe>Solasta.exe</GameExe> <EntryPoint>[UnityEngine.UIModule.dll]UnityEngine.Canvas.cctor:Before</EntryPoint> <StartingPoint>[Assembly-CSharp.dll]RuntimeManager.LoadRuntime:After</StartingPoint> <MinimalManagerVersion>0.22.13</MinimalManagerVersion> </GameInfo> <GameInfo Name="Oxygen Not Included">
Solasta is not yet fully supported by unity manager, for the Solasta to appear there you need to modify UnityModManagerConfig.xml file in mod manager folder to look like this: <?xml version="1.0" encoding="utf-8"?> <Config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Repository>https://raw.githubusercontent.com/newman55/unity-mod-manager/master/Repository_beta_13.json</Repository> <HomePage>https://www.nexusmods.com/site/mods/21/</HomePage> <GameInfo Name="Solasta"><Folder>Solasta</Folder> <ModsDirectory>Mods</ModsDirectory> <ModInfo>Info.json</ModInfo> <GameExe>Solasta.exe</GameExe> <EntryPoint>[UnityEngine.UIModule.dll]UnityEngine.Canvas.cctor:Before</EntryPoint> <StartingPoint>[Assembly-CSharp.dll]RuntimeManager.LoadRuntime:After</StartingPoint> <MinimalManagerVersion>0.22.13</MinimalManagerVersion> </GameInfo> <GameInfo Name="Oxygen Not Included">
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Encounter Gauntlet for Combat Testing/Character Build Purposes
I had an idea of one more area that could prove useful - one with various chasms/cliffs so we can easily test where we can climb/jump. Answering "can my character make this jump if I buff him with jump spell? Can he if I cast expeditious retreat as well? What if he drinks the potion of strength?" kind of questions. And also "does levitate help with getting in places" - it doesn't. But having this...
I had an idea of one more area that could prove useful - one with various chasms/cliffs so we can easily test where we can climb/jump. Answering "can my character make this jump if I buff him with jump spell? Can he if I cast expeditious retreat as well? What if he drinks the potion of strength?" kind of questions. And also "does levitate help with getting in places" - it doesn't. But having this...
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