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TL;DR #9: A New Lighting System
... so basically, you heard the community, you talked about it, and decided to change nothing, except make action economy _worse_ by requiring a cantrip, even for those who opted for darkvision on character creation. Gotcha. Why shouldn't everyone roll halflings? Could you at _least_ provide some way to see what kind of conditions apply to what voxels? Right now, i can't plan moves or figure out what kind of tactics to use because I...
... so basically, you heard the community, you talked about it, and decided to change nothing, except make action economy _worse_ by requiring a cantrip, even for those who opted for darkvision on character creation. Gotcha. Why shouldn't everyone roll halflings? Could you at _least_ provide some way to see what kind of conditions apply to what voxels? Right now, i can't plan moves or figure out what kind of tactics to use because I...
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Dev Update #23 - Winter Patch Preview!
Super psyched to hear about rethinking the lighting situation! That change really did affect my ability to enjoy the game. My suggestion (for what it's worth): whatever system you choose to adopt, please make it very very clear what the mechanics are for the new approach, perhaps with some way of indicating that "this square has disadvantage for you!" or some similar notification, so I can start to think tactically about these things more completely....
Super psyched to hear about rethinking the lighting situation! That change really did affect my ability to enjoy the game. My suggestion (for what it's worth): whatever system you choose to adopt, please make it very very clear what the mechanics are for the new approach, perhaps with some way of indicating that "this square has disadvantage for you!" or some similar notification, so I can start to think tactically about these things more completely....
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