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Cataclysm mode fears confirmed
Some people like "more" encounters to change difficulty, which is fun. I also like the current version of Cataclysm, but it does take a "long" time to finish creatures with 200% HP. I think my play-throughs on Cataclysm run about 40% longer, due to the extra rounds of combat. I do like the fact that the combat system plays differently with Cataclysm (for me), since I tend to value defense more. Yes fireball or haste...
Some people like "more" encounters to change difficulty, which is fun. I also like the current version of Cataclysm, but it does take a "long" time to finish creatures with 200% HP. I think my play-throughs on Cataclysm run about 40% longer, due to the extra rounds of combat. I do like the fact that the combat system plays differently with Cataclysm (for me), since I tend to value defense more. Yes fireball or haste...
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The old Standby
Yes... then add the Multi-class mod, Barbarian class, and some sub-classes from Nexus and you have an entirely different game. Currently playing through a third time on Ironman Mode + Cataclysm with a party of: Lvl 4 Rogue (Thug) / Lvl 6 Barb (Path of Death Reaver)Lvl 2 Wiz (Arcane Fighter) / Lvl 8 Barb (Path of Frenzy)Lvl 2 Paladin / Lvl 8 Cleric (Battle)Lvl 2 Paladin / Lvl 8 Wiz (Arcane Fighter)Face tanking the...
Yes... then add the Multi-class mod, Barbarian class, and some sub-classes from Nexus and you have an entirely different game. Currently playing through a third time on Ironman Mode + Cataclysm with a party of: Lvl 4 Rogue (Thug) / Lvl 6 Barb (Path of Death Reaver)Lvl 2 Wiz (Arcane Fighter) / Lvl 8 Barb (Path of Frenzy)Lvl 2 Paladin / Lvl 8 Cleric (Battle)Lvl 2 Paladin / Lvl 8 Wiz (Arcane Fighter)Face tanking the...
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