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New classes are pointless
I disagree that DnD only works with 4 heroes. However, I agree that with the current lack of identify oppurtunities (very expensive for an early game party, if no one can identify. Problematic in late game, when no acces to merchants, as well as custom dungeons). This could be solved by allowing identify for money always, or giving merchants more "wands of identify".
I disagree that DnD only works with 4 heroes. However, I agree that with the current lack of identify oppurtunities (very expensive for an early game party, if no one can identify. Problematic in late game, when no acces to merchants, as well as custom dungeons). This could be solved by allowing identify for money always, or giving merchants more "wands of identify".
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Equip/Unequip off hand shortcut
In this idea I made mistake. I forgot that people also do it the other way around: A free main hand, with a shield equipped to cast with the free main hand. So that makes things a bit more complicated I guess. Maybe the 4th slot could be configurable by the player, so that you can choose to keep main/off hand.
In this idea I made mistake. I forgot that people also do it the other way around: A free main hand, with a shield equipped to cast with the free main hand. So that makes things a bit more complicated I guess. Maybe the 4th slot could be configurable by the player, so that you can choose to keep main/off hand.
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