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The way sneaking is implemented during exploration should be revised in future projects
I rarely use cautious in Solasta because of the mentioned tedium. But I also do feel that always sneaking is kinda cheesy. So here's my suggestion: What if we can assign one "scout" in the party who gets to always stay in cautious mode while staying in the normal speed? That way a scout character can feel awesome without being too cheesy. Let's call it a half-cheesy compromise? Isn't there already a feat that does...
I rarely use cautious in Solasta because of the mentioned tedium. But I also do feel that always sneaking is kinda cheesy. So here's my suggestion: What if we can assign one "scout" in the party who gets to always stay in cautious mode while staying in the normal speed? That way a scout character can feel awesome without being too cheesy. Let's call it a half-cheesy compromise? Isn't there already a feat that does...
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Dev Update #32 - Monks: If you got a butt I'll kick it!
This looks great and I like the class thematically. But there's an almost unanimous opinion in the DnD crowd that Monks are the worst class. Does the Solasta rendition do anything to make the Monk a little more on par with other classes? I've never played a 5e Monk myself, but here's some ideas that might "fix" the class in a simple manner: - Just give them 1 or 2 more AC on top of...
This looks great and I like the class thematically. But there's an almost unanimous opinion in the DnD crowd that Monks are the worst class. Does the Solasta rendition do anything to make the Monk a little more on par with other classes? I've never played a 5e Monk myself, but here's some ideas that might "fix" the class in a simple manner: - Just give them 1 or 2 more AC on top of...
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The way sneaking is implemented during exploration should be revised in future projects
I rarely use cautious in Solasta because of the mentioned tedium. But I also do feel that always sneaking is kinda cheesy. So here's my suggestion: What if we can assign one "scout" in the party who gets to always stay in cautious mode while staying in the normal speed? That way a scout character can feel awesome without being too cheesy. Let's call it a half-cheesy compromise?
I rarely use cautious in Solasta because of the mentioned tedium. But I also do feel that always sneaking is kinda cheesy. So here's my suggestion: What if we can assign one "scout" in the party who gets to always stay in cautious mode while staying in the normal speed? That way a scout character can feel awesome without being too cheesy. Let's call it a half-cheesy compromise?
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