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Party Formation
If you drag people you can change the order party members try to move to relative to your clicks, but not the pattern. It would be really nice to be able to choose different formations baldur's gate style. For example if your party is in the order Fighter, Cleric, Rogue, Wizard, when you click on the ground in an open area the fighter will go to the front left spot, cleric to the front right,...
If you drag people you can change the order party members try to move to relative to your clicks, but not the pattern. It would be really nice to be able to choose different formations baldur's gate style. For example if your party is in the order Fighter, Cleric, Rogue, Wizard, when you click on the ground in an open area the fighter will go to the front left spot, cleric to the front right,...
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Ridiculous damage #2
Ironman cataclysm might not be the best game mode for you if game ending crits aren't fun. In that mode one mistake can end your whole run. That inflict wounds crit in your first run was above average damage for a cataclysm inflict crit if it was cast at level 1, and below average if it was upcast a couple levels. You can mouse over totals in the combat log and it will show you...
Ironman cataclysm might not be the best game mode for you if game ending crits aren't fun. In that mode one mistake can end your whole run. That inflict wounds crit in your first run was above average damage for a cataclysm inflict crit if it was cast at level 1, and below average if it was upcast a couple levels. You can mouse over totals in the combat log and it will show you...
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DICE ROLLS
I've done fairly extensive testing because multiple people have complained about the dice rolls, as always seems to happen for any video game with any kind of random element. Some games do fudge either in the rolls or the displayed percentages. I think xcom shows a lower hit % than your actual chance, which reduces player complaints for missing multiple 90%shots. In my testing both in normal gameplay and with stacked ac so that enemies...
I've done fairly extensive testing because multiple people have complained about the dice rolls, as always seems to happen for any video game with any kind of random element. Some games do fudge either in the rolls or the displayed percentages. I think xcom shows a lower hit % than your actual chance, which reduces player complaints for missing multiple 90%shots. In my testing both in normal gameplay and with stacked ac so that enemies...
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Unable to Fly to tower for Honor Your Masters: "No Path to Destination"
Sometimes you can get around the bad 3d movement pathfinding by manually selecting your elevation. (Hold shift and scroll up and down, or use the button on the map and scroll) If that doesn't help with fly, you can still get into the tower with levitate+misty step. I didn't have fly and didn't want to waste gold on the potion so thats how I got in.
Sometimes you can get around the bad 3d movement pathfinding by manually selecting your elevation. (Hold shift and scroll up and down, or use the button on the map and scroll) If that doesn't help with fly, you can still get into the tower with levitate+misty step. I didn't have fly and didn't want to waste gold on the potion so thats how I got in.
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Misc bugs in 1.1.8
When party attacking by surprise while in cautious mode, after an attack (a bow shot, say), and after the hit and damage have been rolled, the combat says "[party member] rolls a DEX (stealth) check against DC 9". At the same time as that die rolls on-screen, another die is rolling on-screen above the enemy. There's a brief message saying "Perception check". The problem is that the combat log doesn't record the perception check, nor...
When party attacking by surprise while in cautious mode, after an attack (a bow shot, say), and after the hit and damage have been rolled, the combat says "[party member] rolls a DEX (stealth) check against DC 9". At the same time as that die rolls on-screen, another die is rolling on-screen above the enemy. There's a brief message saying "Perception check". The problem is that the combat log doesn't record the perception check, nor...
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