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A couple questions from a noob after 6 hours
1) Some classes start out stronger then others. Mages and other pure casters become very strong in the late game, where in the early levels martial classes can outshine them. There are still plenty of spells that are very good early on like sleep, and for offense magic missile hits automatically. 2) You will find better (and magical) gear pretty soon, and you can craft magical gear as well, once you have both the recipy...
1) Some classes start out stronger then others. Mages and other pure casters become very strong in the late game, where in the early levels martial classes can outshine them. There are still plenty of spells that are very good early on like sleep, and for offense magic missile hits automatically. 2) You will find better (and magical) gear pretty soon, and you can craft magical gear as well, once you have both the recipy...
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Do only Wizards have the Identify spell (not the Spellblade nor Sorcerers)
I was also a bit sad to find out the Sorcerer cannot cast Identify. I got around it by giving my Sorcerer the Master Alchemist Feat, so he can auto identify Potions and checking the setting where you can attune to unidentified magic items in the menu (doing so identifies them in the process). That way the only stuff you have to pay to identify are the +1 weapons and armor the first time you...
I was also a bit sad to find out the Sorcerer cannot cast Identify. I got around it by giving my Sorcerer the Master Alchemist Feat, so he can auto identify Potions and checking the setting where you can attune to unidentified magic items in the menu (doing so identifies them in the process). That way the only stuff you have to pay to identify are the +1 weapons and armor the first time you...
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