Last dev posts

After discussing with the Creative Director, we've decided to keep rounding up Long Rest Hit Dice Recovery. Fun fact, it was specified in the DM guideline PDF in 2013 to round up Hit Dice - but apparently such ruling did not make it to the actual PHB / DMG. Our logic on that is that 2 long rest should always fully recover your Hit Dice
@Ragnarok Dancing Light not being able to hover is a bug - they are actually able to... just not above the "void" (basically if there is a ground below they can move, if there is nothing they are stuck). This should be fixed at some point!
Hello there folks, We've noticed that we haven't put up a list of what is different between our game rules and the D&D 5e Ruleset, which have confused a fair amount of experienced players into thinking that some design decisions where bugs. Note that most often than not, when there are variations between the tabletop Ruleset and Solasta, it's not on purpose (it is a bug), but on a few occasions it's by design. Let...
At the moment it's a technical limitation that makes us have it cast as an action (instead of a bonus action). The rest of the spell remains the same, but during the Early Access it will remain an action (we have to see if we can fix that limitation)
Exact, Solasta doesn't have random map generation
Thanks for the feedback! Good point about the fumble, we'll check the rules again

Forum: Rules & Game Mechanics

Anyone have a Light
By wallst, 9 hours ago
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