Last dev posts

Where is Wald... I mean Nate, where is Nate? Archimat showing our first player how to smite spiders with ease Dialog Decision Tree! Sweet, Roleplay flavored Decision Tree!  A group of D&D friends braving Solasta together Exploration Cinematics ahoy! Graeme Davis, writer for Solasta and winner of Gen Con 2019 Best Writing Award (Gold ENnie) for Warhammer Fantasy Roleplay Core Book! More to come!
Well folks, Gen Con was a blast. And not a piddly 1d6 Thunderclap kind of blast, we're talking about a fully decked out Eldritch Blast! (bonus to whoever comes up with the highest damage Eldritch Blast build) You were many, many people to drop by to check on Solasta: Crown of the Magister - so many, in fact, that one of our only regrets was that we brought only two gaming laptops. Some of you...
Hello fellow adventurers, Today I’d like to talk about how we use Light and Darkness as a gameplay pillar and fundamental concept in the world of Solasta. When you think Fantasy Tabletop RPG, chances are one of the images that comes to mind is a group of adventurers exploring a dark dungeon, torch in hand, moving cautiously to avoid traps and ready to draw their weapon the moment a monster jumps out of a dimly...
Hey there, I totally agree that sound fx and music (even when playing tabletop with friends) is essential to a good game. We have a very talented composer working for us. The music from our two initial trailers were composed and producer by this composer, which gives you a hint as to where we are going.  We hope you can hear the first music tracks very soon, but bear in mind these will be demos...
Hey there folks, With only one week left before Gen Con, we've been working hard on all fronts! For the Demo, we've been adding new rooms and polishing old ones - it won't be the final experience (you will have to wait a bit more for that), but you'll be able to have a pretty good idea of what you're getting into. We've also be working on some physical goodies that we'll be giving away...
Hi everyone, I've been wanting to describe the philosophy we have in adapting the OGL/SRD5 ruleset to a video game for some time now. As I already mentioned in previous posts, I have played through all 5 different editions of D&D in the past 30 years - and thus seen the evolution of the Ruleset over the years. That doesn't mean I claim to be an absolute expert though, for there are many ways to...
Thanks for your comments, and yes, you can destroy passage, including those with enemies on them, which makes them fall, and then you need to find another passage, but there will always be a way. Climbing is an important part of exploration at the beginning of the game, but we expect players to use magic to make that much easier as soon as they get spells like fly or spider climb, which is fair, and...
Hello fellow adventurers, As you already know, Verticality is one of our Core Pillars. But what hides behind that word? From the very beginning, we decided that we wanted our players to be able to do things other Tactical RPGs wouldn't allow them to. Things like flying, climbing walls without being limited to ladders, pushing enemies over the ridge... and of course we wanted enemies to do the same! Flying, climbing and even burrowing to...
Sure, that is a possibility. We just have to make sure it does break the game flow with a complex interface. But maybe a simple drag and drop in the initiative table could do the trick. Food for thought, thanks for the feedback!
Re. characters with the same initiative, is it possible to have the game allow them to go at the same time? Well in a computer game, I think you have to decide which of the them is going to play. On tabletop and as a DM, I would let players decide who wants to play first, but that is just me.