You tried, but the lighting system deviations from 5e are unfun and tedious.

FlynnTaggart
Visitor
2 years ago

You gave it the old college try, but I think it's time to recognize that the lighting changes you made to 5e just aren't working. Between disadvantage on attack rolls being a HUGE penalty and the frankly buggy way lighting is applied by the engine - for example the exact same enemy can be dimly lit to one PC and brightly lit to another character - the system is just tedious and I think unintentionally frustrating. It is also cascading into race balance changes etc., that just don't make sense and take you as devs farther away from your bread and butter which is providing a 5e game experience. I am not really looking for a direct response from the devs on the boards, but do want to spur internal talks among them about how they are going to get lighting back to something that works. 

puck
Level 7
2 years ago

They are having some serious issues with the Z axis in general.  Once they get those sorted, I think it will naturally sort that aspect of the problem with lighting at least.  

As far as how they changed the actual lighting rules, yeah.  I find that really frustrating.  I'm curious to see what changes they have made recently to address concerns.  Though I think all that was really needed was to realize that being unable to see something does not mean you are unable target it, and that the player still needs to see even though the character cannot.  There is no other way to convey what the character can sense through smell/hearing/subtle changes in air density/sixth sense, or whatever.  That way the art director can still be proud of his work, but the character still gets whatever penalties/bonuses should be applied via the normal 5E vision/lighting rules that WoTC spent all that time refining.


Saltykrug
Level 6
2 years ago

I like the lighting other than the bug you mention where two melee classes are attacking the same target and one is at disadvantage while the other is not.  I put light cantrip on the melee weapons so targets are lit up but sometimes I get the above mentioned effect

Tactical Myzzrym
Level 14
Tactical Adventures Dev
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2 years ago

Lighting is getting changed, take a look at the latest updates we're going back to tabletop rules^^

TomReneth
Level 14
2 years ago

Lighting is getting changed, take a look at the latest updates we're going back to tabletop rules^^

The lighting mechanics were an interesting idea and it's a shame it didn't work out, but i appreciate the effort and listening to the community feedback =)


Typos happen. More so on the phone.

2 years ago (edited)

Lighting is getting changed, take a look at the latest updates we're going back to tabletop rules^^


I hope this doesn't mean you'll eventually cave and make Lighting meaningless for Dark Vision parties. ;)
Since you can certainly expect complaints that players need to worry about Lighting at all once they have four Elves in their party.

Either way, interested to see your unique spin on it.

Blind Ryan
Visitor
2 years ago

When in doubt, make it optional/adjustable. It works for accessibility and it works for rules options in general. House rulesets and such.

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2 years ago (edited)

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Anfindel
Level 8
2 years ago

Apparently, while vampires can run fast, they failed basic spelling and grammar. Next up, "Where wolves".

Saltykrug
Level 6
2 years ago

I had posted that I thought lighting was fine but I do see more of what people are talking about.  In the dev update #25, you mention the changes you're making and I like it.  I think it's the right move to satisfy the community as a whole and will be well received.  Good job.