I'm an avid PnP D&D player; discovered Solasta by accident, over 50 hours in now and i LOVE it - graphics, music, and especially gameplay all seem really great (i would love to see more content, maybe a DLC or two). But one thing is REALLY bugging me. The dice rolls seem broken, even more so than in other D&D CRPGs.
I had to lower the difficulty from cataclysm and set the game to 'karmic dice' but even after doing so, i have to save scum to win some fights simply because of the luck of 'true random' rolls.
In the volcano boss fight i tried to paralyze the boss with an arrow before his turn, needed for him to roll 10 or less for effect to proc. Seems like a piece of cake with 2 shots on a ranger, isn't it?
Spent 5 minuted save scumming and got ONE proc. ONE roll of below 11 out of a dozen or so rolls.
So... i got to thinking if i just got really unlucky and decided to try and record the number of rolls.
17 minutes, 50 shots at the boss.
Expected result: 50% of the rolls below 11, 50% at, or above - about 25/25 spread, give or take.
Actual result: 34% of the rolls below 11, 66% at, or above, 17/33 spread not in my favor.
It wouldn't be an issue if it was just a single occurrence, but the rolls actually seem skewered not in players' favor in all instances - speech checks, skill checks, attack checks - unless you increase them in your favor in the settings.
I know the issue was talked about extensively, but maybe you could make the rolls a wee bit skewered in the other direction? After all, people play video games to have fun and having to save scum because of RNG is never fun %)
yellow flower of courage
"I live to serve."