Wich is your favorite party?

Velnor
Level 12
4 months ago

Try this.

Two Paladins, who worship Arun. One Fire, one Sun. Both two-handers/heavy crossbows

Battle Cleric/heavy crossbow

Wizard/Longbow

vualataoday
Level 5
4 months ago

Hill Dwarf Fighter/Champion 1st slot dual wield sword with 2 weapon fighting style

                                            2nd slot Greatsword

Human Law Cleric ~(for Counter spell)~ Mace and Shield Protection style Feat

Marsh Halfling Ranger/Markman ~(Reaction shot, Step back, Bonus action attack)~ 1st slot Longbow Archer fighting style

                                                                                                                                2nd slot Rapier Dueling fighting style feat

High elf Wizard/Shock Arcanist with Great weapon fighting style feat 


Velnor
Level 12
4 months ago

I just have never seen any advantage to dual wield.

You're limited to light weapons, and you really have no extra attack.

vualataoday
Level 5
4 months ago (edited)

I just have never seen any advantage to dual wield.

You're limited to light weapons, and you really have no extra attack. 

1st : Ambidextrous

2nd: Dual Flurry

3rd:

TomReneth
Level 14
4 months ago (edited)

I just have never seen any advantage to dual wield.

You're limited to light weapons, and you really have no extra attack. 

Thanks to the powerful crafted items in Solasta, dual wielding is very powerful.

Black Viper, Dragonblade and Punisher all have 1d8 + 2d6 damage, making them as strong as a Lightbringer Greatsword even though they are 1-handed. Rangers and Fighters are capable of dual wielding 2 of these weapons if they have Ambidextrous (Rogues can only Sneak Attack with Black Viper), which will signifcantly our DPR anything a 2-handed or sword'n'board build can do.

Even with just light weapons, however, wielding two Lightbringer shortswords is still very good, clocking in at no less than 1d6 + 1d8 per hit.

*Note: None of the numbers below adjust for accuracy, since we're assuming they use the same value there. If you want more correct numbers for an actual ingame encounter, compare the accuracy (usually +10 by the end of Solasta) to the target AC and run the math for % chance to hit. 

Ambidextrous Ranger / Fighter*:
Multiattack
Two-weapon style
20 Str (Belt of Hill Giant Strength if you're a dex build)
Black Viper (1d8 p + 2d6 n + 1 p + 5 p) x 2 + Dragonblade (1d8 s + 2d6 f + 1 s + 5 s) = 52.5 average damage. This is not counting Hunter's Mark, Favored Enemy, Dark Slayer, Colossus Slayer or Action Surge.

Follow Up Strike
Multiattack
20 Str
Lightbringer Greastsword (if anyone knows of a stronger 2hander, let me know)
Lightbringer (2d6 s + 1d8 r + 1 s + 5 s) x 2 + Follow Up Strike (1d4 s + 5 s) = 42.5 (45.16**) average damage. I'm not sure how much Great Weapon Style would add, but i doubt it would make up for 10 points in difference.

Dual Lightbringer
Multiattack
Two-weapon style
20 str or dex
Lighterbringer (1d6 p + 1d8 r + 1 p + 5 p) x 3 = 37.5 average damage.

*A Paladin would be 5 damage lower, which is still stronger than 2handed with Follow Up Strike, meaning that Ambidextrous Paladin is a legit build. 

**Looked it up and GWS gives about +1.33 per hit with a greatsword, so 2.66 with multiattack. Unsure about the d4.


In short, a regular dual wielding build with no feats will be a little on the weak side, but any Ambidextrous build that takes advantage of the craftable items in Solasta will do a lot of damageBut let's compare Ambidex to Follow Up Strike and regular 2handed to regular dw without the enchantments for fun. Let's say both have 20 Str and +1 weapons. I still don't know the impact of Great Weapon Style, so this is a lowball estimation on 2h.

Ambidex:
3d8 + 18 = 31.5

Follow Up:
4d6 + 1d4 + 18 = 37.16

Regular 2h:
4d6 + 12 = 28.66

Regular dw:
3d6 + 18 = 28.5

Conclusion? Seems that dw and 2handed will be roughly evenly matched under normal circumstances, but the 2handed feat is stronger in a vacuum. On the other hand, the dw feat is much stronger in Solasta's main campaign specifically, due to the insane craftable items.

The only drawback on dw is that is uses a bonus action, but for Fighters this isn't a problem. It is more disruptive on Rangers, but they are usually dex builds, so they can Hunter's Mark and engage with a bow in the beginning of the fight.


Fun fact: A Shadow Tamer Ranger can add up to 24 extra damage without using Hunter's Mark, if they are fighting a Favored Enemy (+4 per hit) with Superior Darkvision (+4 per hit). So an Ambidextrous Shadow Tamer can reach 76.5 average damage per turn without expending a single spellslot under the right circumstances in Solasta. 82.5 if they have the 25 Str belt.


But what about Hunter's Mark? Fine, I'll do one for HM too.

Ambidex + HM:
Round 1: 2d8 + 12 + 2d6 = 28
Round 2: 3d8 + 18 + 3d6 = 42

Follow Up + HM:
Round 1: 4d6 + 12 + 2d6 = 33
Round 2: 4d6 + 1d4 + 18 + 3d6 = 47.66

Ambidex + HM + crafting:
Round 1: 2d8 + 4d6 + 12 + 2d6 = 42
Round 2: 3d8 + 6d6 + 18 + 3d6 = 63

Follow Up + HM + crafting:
Round 1: 2d8 + 4d6 + 12 + 2d6 = 44.66
Round 2: 2d8 + 4d6 + 1d4 + 18 + 3d6 = 55.66

So, in a vacuum, Follow Up Strike is a bit more powerful on a Ranger too, but not so much as to invalidate Ambidextrous and dex builds do have the benefit of being great with ranged weapons too. Add on Colossus Slayer or Dark Slayer and Favored Enemy and while the DPR difference doesn't change, it becomes relatively smaller compared to one another.

In practice, Ambidextrous can't really be matched in Solasta.


Typos happen. More so on the phone.

3 months ago

Really happy with my current setup.

Sylvan Elf Warrior (two-weapon fighting + ambidextrous). Finesse at lower levels for versatility (melee + archery + high armor due to 20 dex), then strength once I could afford Belt of Fire Giant Strength. Haste + Action Surge + twin crafted medium weapons makes for ridiculous dps. Lowlife background.

Sylvan Elf Ranger (hunter, lowlife). Awesome archer that can also do all the thief duties and has a solid melee presence. Colossus slayer since it requires no micro-management and is basically a free 1d8 dmg pr attack. 

Sylvan Elf Battle Cleric (lawkeeper for martial weapons). Self-explanatory. Broken build. 

Sylvan Elf Green Mage (Sell-sword for medium armor). Great versatility and who needs evocation with a battle cleric in the party anyhow. Not as powerful as shock arcanist, but tons of fun. 


Skryia
Level 12
3 months ago

Battle clerics get martial weapons for free, no need to go Lawkeeper for that. You can be even more busted with a better background!

TomReneth
Level 14
3 months ago

I've developed a fondness for Spellblade Fighters lately, especially dexterity builds with either the Spy or Lowlife background to get access to Stealth proficiency. Second Wind and Action Surge are fun abilities to have and Expeditious Retreat is broken in a funny way. 


Typos happen. More so on the phone.

magritte
Level 2
1 week ago

I don't really have a favorite party yet, but I've run two parties and these are my observations:

Party 1: Fighter, Ranger, Cleric, Sorcerer

Party 2: Barbarian, Paladin, Rogue, Druid

Both parties were reasonably effective despite carrying two characters without darkvision (I must be some sort of masochist!).

I don't see any real reason to take a Fighter over the Paladin. The most useful thing about the fighter for me is the protector skill, but getting it at level 2 instead of level 1 isn't a big difference, and the Paladin has so many useful powers that more than compensate for the lower number of hit points. Granted, because the paladin casts spells, they don't have their shield up all the time

Of the big damage dealers (Rogue, Ranger, Barbarian), I'm torn between the rogue and the ranger. I don't hate the barbarian, but the rogue sneak attack damage is huge, and the Ranger has goodberry and does a lot of damage through Hunter's Mark. Many people say you have to take the lowlife background to have a functional party without the rogue, but my ranger did fine, I just head to take lockbreaker as my first perk. Still, it's tempting to take both but then you can't have both a divine caster and an arcane caster, unless you forego the paladin, which I'm not inclined to do.

Cleric vs Druid. The cleric is really solid--great healing abilities and the awesome Spirit Guardians spell. Overall, I think I would opt for the cleric instead of the Druid unless I'm trying to do the one caster party as the Druid has better crowd control/area of effect abilities. The drawback I've found with the druid is that almost all their good spells are concentration based and they lack a range attack cantrip so their usefulness is limited except for their one big cast in each encounter. And they can't hang in the front row as well as the cleric.

Wizard vs Sorcerer. I haven't tried the Wizard yet but everyone seems to think they are a better choice than Sorcerer. Going without someone who can detect magic and identify magic items wasn't a huge issue in the OC, but was crippling in Caer Falcarn/Dun Cuin because of the lack of merchants. And I didn't even have somebody who could read an identify scroll (which the ranger can do, incidentally).

So I guess my take for favorite party compositions, taking people's word for it on wizard/sorcerer

Paladin, Rogue, Cleric, Wizard - Basically the classic base except for paladin vs rogue

Paladin, Ranger, Cleric, Wizard - Similar, perhaps a little more flexible, tons of healing ability

Paladin, Rogue, Ranger, Druid - An interesting alternative party with tremendous physical damage probably eliminates many encounters in first round with surprise

Paladin, Rogue, Ranger, Wizard - A strong offensive party, limited healing might be an issue



IXI
Level 14
1 week ago

the one where i can cry if i want to


yellow flower of courage

Arif Em
Level 2
1 week ago

I was having a blast with my wild party (Barb, Druid, Ranger and Sorc.) till I've wanted to get that dead achievement... No one in the party was able to dead sorceress (found out universal scrolls option after I rage-deleted my save and stopped pouting).

My first party to finish the game before both DLCs had a Greenmage, a paladin. a fighter and a ranger.