Why so little in terms of class choice?

Quirrel
Visitor
5 months ago

Hello all, just want to say that I am a fan of this game and the direction its going in. However, I was a little bummed to find out that there will only be 7 classes available at launch. Will this number change at all? Most cRPGs give you at least 8-12 classes to choose from the start. Also bummed to see that a monk or shaman class is no where to be seen but would be great to have classes like those archetypes in the game at some point. Thanks and great work guys!

silverblade
Level 10
5 months ago

It's a small development team with a limited budget started in Kickstarter.  They did promise Sorcerer will be available after launch as a free DLC.  

If Solasta does well and TA gets a big boost in revenue, who knows?  Maybe we will see more core classes.  I don't think Shaman though.  It's not a core class.  Also keep in mind TA does not have the full D&D license so there are considerable amount of options that will not be available.  A lot will be homebrew.

Cirrus
Level 4
4 months ago (edited)

In some old qa (https://www.solasta-game.com/news/85-summer-qa-the-recap) it was planned to have community contest for next classes...Has this happened?

Class choice is the biggest downside for me now. I have very high ceiling of playing same game several times. Being able to make totally different party classwise could help.

QA said that monk does not fit in solasta. But I need monk! And bard!

Mike Donais
Level 6
Kickstarter Backer
4 months ago

In practice I found that a lot of classes have 2 builds that they pick in the level 2-3 range, so there is a lot of flexibility. Still more classes are always fun.


Kirelli
Level 2
4 months ago

Ah, so happy to hear Sorceress will be added; I really missed that possibility. Bard and some other classes would have been fun too, but at least now I know the most crucial class I missed will be added.

E Edwards
Visitor
4 months ago

Paladin anyone?


4 months ago

Paladin is in already


Quist
Visitor
4 months ago

So 50% of the classes won't be in launch or 40% of the races? That's rough.


Heldred
Level 13
4 months ago (edited)

I think the game is fantastic.  I love half-orc barbarians, but I don't miss it for a second (the shader does have some lovely shades of green :).  Seriously, there are more than enough options to encourage multiple runs through the game. 

In addition, there is plenty of player content (Nexus Mods) which will only expand as the game moves closer to launch.  Lastly, DLC and expansions will provide the opportunity to introduce new classes/races (hello Sorcerer).

In short, I've played games with 10+ races and 14+ classes (excluding dual/multi) and it couldn't come close to the experience of Solasta.  Give it a shot, if you haven't already!

IXI
Level 14
4 months ago

So 50% of the classes won't be in launch or 40% of the races? That's rough.


well its 150% of the classes from the original d&d


yellow flower of courage

Garegaupa
Level 4
4 months ago (edited)

Personally I'm perfectly happy with the classes that are in the game now.

Of course, if more are added as DLC in the future I'm fine with that too. I'm just no fan of huge numbers of base classes, though. I prefer backgrounds, archetypes/traditions/primal paths/++, feats and skills as the means of adding variety to a relatively low number of base classes.

Ole
Level 5
3 months ago (edited)

The game is based on the SRD license. So apart from the classes that are already available in early access the developers apparently have the right to implement bards, barbarians, druids, monks, sorcerers and warlocks. 

They also have the right to implement dragonborn (which are hinted at as historical figures in SOLASTA in the magical library), gnomes and half.orcs, as well as tieflings. 

So there is still a lot of stuff they could implement without any legal issues. 

sarge33rd
Level 12
3 months ago

They also have a limited staff, a limited budget and a plan.

Ole
Level 5
3 months ago

My hope is that Solasta will be a financial success and they can then use the revenue to develop further DLCs and expansion packs. Like new classes, new campaigns, new side quests for the main campaign, maybe higher character levels and a quest line that provides content for those levels...

3 months ago

Barbarian, warlock, monk....all would be nice.  in addition to the sorcerer spoken of.

3 months ago

From aformentioned, I would like to see barbarian (should be not so hard to implement), and dragonborn race.


Maybe, if there is enough of revenue, devs can make a poll to see what races/classes/subclasses/feats etc players would like to have in the game.

Not only "official" ones. I, for one, love homebrew options already present in Solastra and would like to see more of them.

I would also love multiclassing, if it could be done. But that may be a harder technical issue