Not trying to start a flame war here -- I think BG3 is great too!
But I've played Solasta through to the end of EA 3 times completely (on my fourth now) and although I finished the BG3 EA to the end, I've had no desire to go back and play it again. Even though BG3 offers way more variability -- I only played it as a "good" guy, so there's a whole "evil" side to quests and things that I haven't explored.
So, on the surface, this makes no sense...
BG3 is more open-ended and directionless than Solasta is. Solasta is basically "on rails" while BG3 allows you to stumble into the Underdark at level 2 if you really want to. The graphics are arguably "better" in BG3 (although the Solasta characters have grown on my considerably and when I view them as "mini-figures that animate" they actually feel very table-top and that's a good thing).
So why do I seem to like Solasta so much better? Serious question that I haven't yet figured out completely...
I think it's because of a few factors:
1) the implementation is exactly 5e, nothing more, nothing less. BG3 suffers from some "oh, you're using the DOS2 engine, aren't you?" moments that result in some things that really bug me (like Wizards being able to scribe cleric scrolls and then cast the spells!)
2) I think it's partly just expectations. I had zero expectations for Solasta while very high hopes for BG3. So Solasta has hit a home run compared to the bunt I was expecting while BG3 "only" managed a triple when I was expecting a home run (to use a baseball allusion).
3) It's also partly the choices the game designers made. I like creating characters. So the fact that Solasta lets you make 4 while BG3 only lets you make 1 is a huge plus for Solasta. Add on top of that the fact that Solasta really knocked the character creation out of the park and it's a big reason for my affection. (And it's not just me... I told an MMO friend about Solasta, they got it and their first comment to me was "wow, that's the best character creation I've ever seen in a game".) So.. whoever helped with the character creation (programmer, artists - you deserve a big round of applause!)
4) It's hard to explain, but Solasta just feels more like D&D to me. Despite being "on rails", I'm okay with that because it feels like a DM ushering you through a module. While BG3 feels more like a playground that somebody made and then just turned you loose in to see what happens. Some will prefer BG3 because of it's "openness", but I kind of like the direction that Solasta provides.
5) The dialog/personality system. I've played through Solasta enough times to know that it doesn't make any difference to the outcomes of anything and often it seems like it only determines who will say a particular line. But still... there are subtle differences in the lines that get said and it really makes the characters stand out a little bit from each other. Must make the VO file management a little nutty, but it's a nice, little touch that goes a long way to making it feel personal. Again, job well done!
I can't wait for both games to release their final versions and I plan on playing both through to see how their stories end. I'm sure I'm going to enjoy both very much. But right now... if I had to recommend only one... I'd have to go with Solasta. It just feels a little more "D&D" to me (and that's what I'm looking for).
Curious what others think.
yellow flower of courage
Typos happen. More so on the phone.
yellow flower of courage