I'm with you guys, I'd love having some news about what devs planned for this year.
Unless I'm mistaken their initial plan was to publish base game, the free Sorcerer DLC, then the first paid DLC and be done with it. Then game gained (well-earned) traction and dynamics, and apparently made enough ROI they could push it to the Lost Valley DLC (which I started with friends and is very enjoyable overall).
From my reduced point of view Solasta has managed to become the reference for 5e video game adaptation far beyond Baldur's Gate 3 (which is a damn exploit in itself considering the huge difference in available resources and authorized content) and I personally think that as long as studio maintains communication and release further DLCs at least as good or better they'll meet a sound success.
Yet there are also many improvements to UX and rules implementations to bring, some easy, some very less so, which would be very beneficial to the game but are hard to "market" as a paid DLC. ^^
SO I'd really appreciate some official news on whether there are plans on those two aspects.
My personal wishlist for 2023 as far as mechanics go would be...
- Improvements on rules mechanics (Monk having actual wall run, choosing primary weapon for attacks, proper "between-grid" movement when you have the required jump/hover/fly speed).
- UX improvements (character editor, item consumption) described on the recent threads.
- More spells implemented for existing levels and classes, more feats.
- Official multiclassing support (this is probably a pipe dream though I know).
- Official documentation on how to mod (apparently you need to write actual programming classes, then compile it into a library or something? No clue where to start from).