Warn about time and gold spent for scribing a spell scroll into a spellbook

Gunwoo Gim
Level 4
6 months ago (edited)

I think the game should warn about that time and gold spent for scribing a spell scroll into a spellbook, and the possibility of failure as well.


Oh and that a high level spell will not be available until the wizard reaches the specific level.

Mister00ps
Level 13
Discord Link Steam Link Newsletter Link Kickstarter Backer
6 months ago

I think the game should warn about that time and gold spent for scribing a spell scroll into a spellbook, and the possibility of failure as well.


Oh and that a high level spell will not be available until the wizard reaches the specific level.

As in D&D v5; and now you can learn spells of a level you can't cast yet.


Quoi que tu dises, quoi que tu fasses... I speak bad English... so what?

Gunwoo Gim
Level 4
6 months ago (edited)

I think the game should warn about that time and gold spent for scribing a spell scroll into a spellbook, and the possibility of failure as well.


Oh and that a high level spell will not be available until the wizard reaches the specific level.

As in D&D v5; and now you can learn spells of a level you can't cast yet.

I learned that in a hard way, I succeeded the scribing with a help of Guidance spell just to find out that a level 3 spell can't be used by a level 4 wizard. --Although this web page says you can't copy the spell into the spellbook if your wizard can't prepare the spell: https://roll20.net/compendium/dnd5e/Wizard#toc_16

The point is, this game can be more beginner friendly. by telling the wizard player the estimated time of finishing a scribing, the cost of scribing, and the possibility of failure. especially when the procedure of copying a spell takes hours in which other party members can't do anything, and a good amount of gold is spent, with a chance of wasting all the time and gold.

It'd be also very nice to be able to copy a spell while traveling. if the wizard is not doing any crafting

Mister00ps
Level 13
Discord Link Steam Link Newsletter Link Kickstarter Backer
6 months ago

It'd be also very nice to be able to copy a spell while traveling. if the wizard is not doing any crafting

Try to memorize a poem in a complex language that is not your native language while walking quickly; this is what you are describing... Sorry, but not all of your proposals are simply incompatible with D&D v5, not even with RPGs, either on paper or in video games...


Quoi que tu dises, quoi que tu fasses... I speak bad English... so what?

Gunwoo Gim
Level 4
6 months ago (edited)

It'd be also very nice to be able to copy a spell while traveling. if the wizard is not doing any crafting

Try to memorize a poem in a complex language that is not your native language while walking quickly; this is what you are describing... Sorry, but not all of your proposals are simply incompatible with D&D v5, not even with RPGs, either on paper or in video games...

I disagree, you can craft delicate stuff or enchant a weapon with arcane magic while traveling in this game, characters will have free time in between trips.

And I believe being beginner-friendly is always possible in a video game.

Gunwoo Gim
Level 4
6 months ago (edited)

Do you have to prevent all your party members from doing anything while studying a spell scroll and transcribing? Is it impossible to do it in installments like you can when enchanting a primed weapon?

Mister00ps
Level 13
Discord Link Steam Link Newsletter Link Kickstarter Backer
6 months ago

Do you have to prevent all your party members from doing anything while studying a spell scroll and transcribing? Is it impossible to do it in installments like you can when enchanting a primed weapon?

Crafting a magic item is something that your character does step by step, but the spell must be learned in one go and one die roll by the way. But even if house rules still allow you to do a little as we want, asking you to go squarely against one of the basic rules of RPG type D&Dv5; at this level I'm afraid that if this stops you you're not ready for this type of classic RPG and should experiment with simpler RPGs first (I wrote simple not simplistic).



Quoi que tu dises, quoi que tu fasses... I speak bad English... so what?

Gunwoo Gim
Level 4
6 months ago (edited)

Crafting a magic item is something that your character does step by step, but the spell must be learned in one go and one die roll by the way.

I have to say that determining whether a transcription is done successfully or not with just one die roll does not prevent you from making the wizard wait for in-game time and then roll once in the last moment.

But even if house rules still allow you to do a little as we want, asking you to go squarely against one of the basic rules of RPG type D&Dv5; at this level I'm afraid that if this stops you you're not ready for this type of classic RPG and should experiment with simpler RPGs first (I wrote simple not simplistic).

If Wizards of the Coast has declared the rule about spell copying in this simple way, I have no problem with it. And you're 100% right, I will never be interested in playing this type of classic RPG. --it's not something I imagined, A perfect game that is capable of explaining why transcribing a spell scroll in a customized way imagined by a creatively thinking player is not possible, and tell me I should take into account the failure chance, estimated time and gold spent before clicking 'Scribe'.

If this game were to follow the basic rules strictly, It should allow party members to do their own things while one wizard is copying a spell into his own spellbook instead of just waiting for him --I wish this feature will be implemented someday.


P.S. I wonder how spell transcription is done in D&D, why in one go? Do you have to craft a scroll in one single session too? And I've always been curious about how using a magic scroll is done in video games, do they just read it? do they need to know the written language to use a magic scroll?

Mister00ps
Level 13
Discord Link Steam Link Newsletter Link Kickstarter Backer
6 months ago

P.S. I wonder how spell transcription is done in D&D, why in one go? Do you have to craft a scroll in one long session too? And I've always been curious about how using a magic scroll is done in video games, do they just read it? do they need to know the written language to use a magic scroll?

From memory, it depends on the version; I have to check before answering you for the v5 and I don't have the books handy this week.


Quoi que tu dises, quoi que tu fasses... I speak bad English... so what?

Gunwoo Gim
Level 4
6 months ago (edited)

Copying that spell into your Spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the Wizard who wrote it. You must practice the spell until you understand the Sounds or gestures required, then transcribe it into your Spellbook using your own notation.

This paragraph is copied from https://roll20.net/compendium/dnd5e/Wizard#toc_16

I have never read the official rule book but if this paragraph conforms with the official description about the magic and spell scrolls of D&D 5e, for me It wouldn't be hard to allow players to transcribe a spell scroll in installments. I don't see any reason to force a wizard to get it done in one sitting especially for higher level spells

  1. Reproduce the basic form of the spell
  2. Decipher the unique system of notation used by the wizard who wrote the spell on the scroll
  3. Practice the sounds or gestures required
  4. Transcribe into your spellbook
Mister00ps
Level 13
Discord Link Steam Link Newsletter Link Kickstarter Backer
6 months ago

Well, I think Solasta is only focusing on the last step, but Tactical Adventures is in the best position to answer you...


Quoi que tu dises, quoi que tu fasses... I speak bad English... so what?