[v1.0.15] Camera up and downs

Redglyph
Level 14
2 years ago

The camera handling is still awkward when the ground level is not flat. I can imagine it's difficult to specify a heuristic that works in every situation since it's hard to know what the player is looking at.

I noticed one of the issues is the camera following the terrain when the player pans it in combat to see and target the enemies. In those cases, would it help to have a key to hold the altitude of the camera? (so to clarify for those who are not familiar, altitude does not take the ground into account, where height does). To make sure it doesn't change with the terrain, the player can still use Shift "Planar targeting" to go up or down.


Tags: Control

Redglyph
Level 14
2 years ago

There also seems to be a bug, when the player uses Planar targeting, the camera goes back down as soon as the player pans it around, which defeats the purpose.