Upcoming DLC- lets ratchet down random encounters

3 weeks ago

Hello fellow adventurer's. I am playing solasta on GOG, and so far  i am enjoying it a lot, with the caveat of random encounters. Like in Wotrc by Paizo, I have the same issue here. I am aware I can reduce how many encounters I get by playing a rogue and taking the right stats, however with the limited 4 player parties- I REALLY DO NOT WANT TO PLAY A ROGUE. Dealing with random encounter EVERY SINGLE TIME, i go really hurts the experience. Also the balance of said encounters is weird, my level 3 party encountered a bunch of enemies that would wipe a lvl 6 party. So i request, that for the dlc- which I plan to buy as it otherwise is fun. Include an option in difficulty to turn the RANDOM ENCOUNTERS OFF ENTIRERLY. Instead increase the xp in quests. 


Thanks for listening.

mnduerrs
Level 6
2 weeks ago

That would probably be a welcome feature for many. The funny thing about having imbalanced random encounters is that it creates the illusion of a living breathing world, where characters might run into a creature that is well beyond their ability to defeat, which I actually try to do as a DM at the tabletop. It would likewise be fine to create that same realism as part of a CRPG, if you could run away like you can when you're playing a face to face game. The problem with random encounters in Solasta is that for a number of them the "escape button" is actually a "long rest firepit." Hard to escape a random encounter by long resting in the middle of the encounter. XD I'd be happy for the random encounters to stay the same, if every encounter had a blue square to escape on.