
Now that my Cleric has finally reached lvl 5 and got those coveted spirit guardians, im a bit bummed by two bugs I encountered:
1. The range is wrong, while in the real game its 15ft and in the game it says that its also 3 fields, I´ve noticed that thats not actually the case, enemies that are 3 fields away in a direct straight line (so exactly 15ft) are not hit by it. Im guessing the range has just been wrongly implemented to be 10ft.
2. It should count as difficult terrain for enemies. While im not 100% sure if this doesnt work, it sure feels like it. Ive had it multiple times where zombies (which are rather slow, 20ft movement if theyre the same as in real DnD) can run at me and still attack, even though they already where quite a bit away AND ran through at least 2 fields of spirit guardians (which already would be 20ft of movement, so in theory a zombie could only reach me if he started his turn right at the edge of spirit guardians). This might be a result of bug nr.1 but I wanted to mention it seperately since it feels like it just doesnt cost any extra movement at all.