Training books and balance

rbarbare
Level 10
4 weeks ago

While I like the fact that the various training books for stats are available, if their seller (Antiquarians) replenishes stock fairly quickly then nothing but tedium prevents driving character stats (at least the primary ones) to 30+.

The fact that it raises the cap is the critical problem - basically nothing in 5e does that, for the very reason that balance becomes an issue.

The other way to control it is to have them sell an absolutely limited number of the item.

Bourgui
Level 9
3 weeks ago

You must find 4400gp (!) for each book. It limits opprtunities.

Heldred
Level 10
3 weeks ago

I wish I could sell the crown... that has to be worth 4400gp!   :O

Speaking of the crown, the princess is totally sus.  Yeah, go get me the diamonds, I mean gems, and bring that crown back to me.  Um, yeah...

rbarbare
Level 10
3 weeks ago

@Fyorl

OK. I must have really stingy DMs because I never see those.

@Bourgui

Yes, it is tedious. The best route (I think) is to travel back and forth to the Dark Castle (tougher encounters than most of the rest of the routes). But make sure to buy ingredients first and grind crafting, selling the results. But be careful - some recipes are technically money-negative (require more GP value of ingredients than the scroll sells for). Loremaster would be great for that (half ingredients, half time), if it works (ingredients untested, and the half-time part of it does not work yet).

Ophiel
Level 3
2 weeks ago

You must find 4400gp (!) for each book. It limits opprtunities.

It is not too difficult to obtain gold in the game. Certain items, such as spell scrolls of Revivify and Raise Dead, can be sold for a large sum of money. Moreover, these two scrolls are frequently found and they are rarely used as the Crown provides the same benefit for free, so selling them is their best use. (My characters are level 8 now and I haven't had the need to use Revivify or Raise Dead, yet.)

mikeinktchen
Level 2
2 weeks ago (edited)

You must find 4400gp (!) for each book. It limits opportunities.

It is not too difficult to obtain gold in the game. Certain items, such as spell scrolls of Revivify and Raise Dead, can be sold for a large sum of money. Moreover, these two scrolls are frequently found and they are rarely used as the Crown provides the same benefit for free, so selling them is their best use. (My characters are level 8 now and I haven't had the need to use Revivify or Raise Dead, yet.)

Agree that gold comes by very easily in this game (assuming that the drop rates of gold and magic items were not deliberately increased during early access for testing purposes). In my playthrough, by the time I reached the end of early access content I had gathered enough gold to buy so many copies of the manuals to raise my ranger's (lvl 7) DEX to 30. Equipped with a +2 shortbow and +1 leather and the Crown, he had +17 to hit and 22 AC, which is way too powerful for a lvl 7 character.

I also agree with OP that there ought to be limited copies of the manuals. In keeping with D&D 5e lore (i.e. that these manuals are very rare wondrous items which loses its magic after use but regains it after a century), I would consider going one step further and remove these manuals from the vendor entirely. Rather, they're given once as a quest reward or found in the overworld in a specific location that's appropriate for the story.

Acadiantri
Level 6
2 weeks ago

On another discussion board, Solasta has already said the vendor will have only one copy of each stat book in the final release. So buy them now and hope that your save remains compatible.