To hit Dice rolls

David Paul
Visitor
1 year ago

Seriously, fix this BS of a dice roll system that you have implemented.  It is mathematically impossible to continue to roll 1's (to hit) twice, thrice, or 4 times in a row.  What use is a dice system then if this occurs?  20x20x20x20, that's mathematically impossible to have occur over and over again.  Fix this fucking bullshit.  Otherwise, good game.

Oh btw, enemies hit naturally 20's just as frequently as i hit natural 1's.  Fucking garbage and fix this shit.

Baraz
Level 14
Steam Link Newsletter Link Kickstarter Backer Weaponsmith (Bronze)
1 year ago (edited)

I sincerely believe your perspective is not founded or rooted : it most probably is 100% random, unless your settings are changed to something other than "Authentic". 

I had streaks of really bad luck, but so did the enemies.  Just how it is.  In such games, there is always 5% chance to miss horribly, and in fact you often have at least 50% chance on average to miss horribly in D&D.  

  • Have you checked your settings ? 
  • Have you recorded, for example, the last 100 or so rolls (the d20 and not the total) by your party and enemies and checked the average.

Steam profile : https://steamcommunity.com/id/baraz/

bramhar
Visitor
1 year ago

LoL, try again with WOTR dices then i would love to hear your story again.

Charlesgray
Visitor
1 year ago (edited)

This post has been deleted.

ChavaiotH
Level 1
1 year ago

Random, random never changes...

feo
Level 5
1 year ago

yeah, cool story bro

feo
Level 5
1 year ago

But seriously if your dice hurt you - thy this "karmic" thingy - the description states that it'd throw you a softball if you have a tough streak.

1 year ago (edited)

Howdy, new guy here. I stumbled upon this thread and thought I'd share some data I've been recording because much like the OP, I was feeling some hate from the d20 Gods.

Out of 482 recorded player party d20 rolls 39% were a 10 or higher.

Out of 539 recorded NPC d20 rolls 51% were a 10 or higher.

All rolls are the the base d20 roll with no mods. Advantage and disadvantage rolls counted. No data recorded on crit fails and Nat 20's. I think its important to note that by starting with the number "10" and going higher that statistically there are 11 chances in the "higher" category vs 9 in the "lower" so that alone would favor the "higher".

FYI, I'm not as emotionally charged about it as some other folks, just thought my very rudimentary data might be curious to some. I'm still having a blast with the game and the challenge is fun despite my seemingly unfair rolls. Honestly, I think if my rolls were more aligned with the NPCs that I'd be breezing through the game.

Chantweaver
Visitor
1 year ago

People always have this misconception that if you roll dice you should get a fair spread of numbers and that is just not the way it is. Each roll has the same chance as any other roll to get any number. Just because you roll 1 five times in a row does not change the percentage chance you might roll a 1 again. Now the percentage chance to roll 6 ones in a row is very low, which is where people get confused. Just because the likely hood of hitting 6 ones is low does not change each rolls percentage chance of hitting each number. 

I actually have found this game's rolls seem closer to pen and paper rolls than most cRPGs I have played. 

Baraz
Level 14
Steam Link Newsletter Link Kickstarter Backer Weaponsmith (Bronze)
1 year ago (edited)

People always have this misconception that if you roll dice you should get a fair spread of numbers and that is just not the way it is. Each roll has the same chance as any other roll to get any number. Just because you roll 1 five times in a row does not change the percentage chance you might roll a 1 again. Now the percentage chance to roll 6 ones in a row is very low, which is where people get confused. Just because the likely hood of hitting 6 ones is low does not change each rolls percentage chance of hitting each number. 

I actually have found this game's rolls seem closer to pen and paper rolls than most cRPGs I have played. 

You are correct that one can roll 1 five times in a row for example.  The original post is flat wrong. 

Well, if you roll a physical D20 over 100 times, the mathematical "average"* should be about 10.5, with a deviation of up to +/- 1.5 depending on randomness/luck among 100 rolls.  The deviation I just said is not based on science though, but on tests I see online. 

I believe the proper term is mid-range (one of the forms of averages in math). For example, the mid-range of a D6 is 3.5.

You can even test it quickly rolling only ten D20.  I just did (physical dice) and got an average of 10.7 and then 11.4 (luck). Of course, 10 rolls is very little and could give you on wild average of <5 or 15>.

Note : I am quite convinced that developers can make a pure random generator and that the rolls are truly random in Solasta.  Some games have added tricks to modify the average rolls, but say so (like Larian added weighted dice that give a bonus if you roll many low numbers. They did not explain how though.). 

@TrickyDickAgain's numbers (i.e. 482 rolls: 39% were a 10 or higher, but excluding all 1s and 20s [?]) do not allow us to calculate the average (in my opinion, except by some vague deductions).


Steam profile : https://steamcommunity.com/id/baraz/