Thinking of Releasing the Hommlet Moathouse dungeon on Friday (Sept 3)

Silverquick
Level 14
1 year ago

Do you have a profile on Nexus Mods?

If so I can allow you direct access to upload to the actual module entry, through your handle, so you can link them as text files in the Tab for it on the Module post. 

1 year ago

Yep! I am there under 'SimulationCommander'.

I've put all the text into one file since you'll have to cut & paste it in anyway. No sense making three files.

Silverquick
Level 14
1 year ago

Yep! I am there under 'SimulationCommander'.

I've put all the text into one file since you'll have to cut & paste it in anyway. No sense making three files.

Ok man, 

I have now added that exact User Name just copied and pasted to the permissions for the Module Post on Nexus, 

You should have the full run of Buttons, 

https://www.nexusmods.com/solastacrownofthemagister/mods/168

Just go to Manage>Documentation, and then drop the file under the ReadMe upload. 

1 year ago

Okay, the file is up it looks like. You'll see that on the large ones I left the formatting in place, as I wasn't sure where you'll be pasting in the edits. If you've got questions about changes or whatever feel free to ask.

Also I noticed an update of the dungeon master pro that allows you to name enemies. This might be a great way to drop your named guys into the dungeon. Another idea for some lore is to have your characters overhear (near a human battle) something like:

Around the corner you hear the end of a heated argument. "I don't care HOW close they are, our orders are clear! Leave the merchants alone!" This seems to settle the matter.

This sort of ties in to the orders you find later explaining why they are not to attack, and explains why they don't. 

Silverquick
Level 14
1 year ago

Ahh I see it, ok man, much appreciated. 

I am going to check things over and update the "release" copy, as I did say I would release today. 

1 year ago

No problem! Glad to help out in any way that I can :) I'm positive I spent much much much less time editing than you did building ;)

I noticed on another thread that you're on Discord. You can find me there @ SimulationCommander#8828 if you have anything you want to discuss, or if we need to find some more room in a text box somewhere :) 

1 year ago (edited)

OK I did some poking around in the Dungeon Maker and noticed it's kind of a pain to try to find where the lore is (you probably have a much better idea than I do, though). I tried to edit the .json file directly and had no problems, at least with the smaller text. You should be able to do a search for the keywords to paste into the text file if that's the way you want to tackle that. :)

Edit: Sidenote that the newest version of DM Pro says that it supports lightable torch pikes, this may be good for the forest (start of paths?). Haven't actually checked it myself because I got overwhelmed with just looking at what you've already done!

Silverquick
Level 14
1 year ago (edited)

Heheh, I will look into it, I have removed all traces of the Tester module you both Helped me with and moving on to Release Announcement. 

Thanks again to both of you. 

EDIT: SimilationCommander it is indeed really hard to get in there to find and type things into the Lore plates, the window is kinda small. I do have to thank you though, the specific things you sent, actually improved the brevity of the Timed window lore. Even if by only a word or two. Which of course is a challenge to make sure people are able to read it before it disappears. 

1 year ago

No worries at all! This is literally what I get paid to do :) Normally I don't get to have this much fun when I'm done, though! :) 

Silverquick
Level 14
1 year ago

Excellent Berenger,

That looks really good.