Thinking of Releasing the Hommlet Moathouse dungeon on Friday (Sept 3)

Silverquick
Level 14
3 months ago

Hey there, to those who play my dungeon modules. 

I am thinking of releasing the Village of Hommlet: Moathouse style dungeon I've been working on this coming Friday. Honestly Its pretty much done at this point, I've tightened up the story a bit, and corrected a lot of things, as well as balance tested most of it, (Though that dungeon Zombie encounter is a toughie if you don't have a cleric). 

So in reality its pretty much done. 

I am considering opening it up for people who want to give it a run through to shake out any remaining Bugs and/or catch any typos I made in it. There shouldn't be many at all since I'm generally very thorough. 

But I am wondering if there are people out there who want to give it a quick run through to pick out anything they see that might be a potential problem. 


Berengar
Level 10
3 months ago (edited)

I volunteer!


Find your next Solasta D&D adventure: https://solasta-dungeons.fandom.com

Silverquick
Level 14
3 months ago (edited)

Removed

Berengar
Level 10
3 months ago

I made an account there but the links don't seem to do anything. 

I'm Vincto on the Solasta discord. I think you can ping me stuff from there.


Find your next Solasta D&D adventure: https://solasta-dungeons.fandom.com

Silverquick
Level 14
3 months ago (edited)

This post has been deleted.

Silverquick
Level 14
3 months ago (edited)

Ok try these... 

(Removed)


Silverquick
Level 14
3 months ago

Were you able to get it this time?

3 months ago

I'd be happy to run through it! 

3 months ago

I see no merchants at the opening camp, only empty chests. Do I also need some sort of mod to make them show up?

Silverquick
Level 14
3 months ago (edited)

Yeah you need the Merchant's Mod from Zappastuff. 

Its here... 

https://www.nexusmods.com/solastacrownofthemagister/mods/159

That's the mod but he appears to have now added a great deal to it. 

Looking it over though I'm using a version that is quite far back. Under the Files tab I used the one that reads as this... 

SolastaDungeonMakerMerchants


  • Downloaded
    19 Aug 2021
  • Date uploaded
    18 Aug 2021, 3:42AM
  • File size
    20KB
  • Unique DLs
    39
  • Total DLs
    41
  • Version
Berengar
Level 10
3 months ago

Were you able to get it this time?

Perfect. I know what I'm doing today :)


Find your next Solasta D&D adventure: https://solasta-dungeons.fandom.com

Berengar
Level 10
3 months ago (edited)

Yeah you need the Merchant's Mod from Zappastuff. 

Its here... 

https://www.nexusmods.com/solastacrownofthemagister/mods/159

That's the mod but he appears to have now added a great deal to it. 

Yeah the latest version 0.7 does Merchants and Custom Monster Names (both let you create content with these features, but they still work 'normally' for anyone without the mod.

He has started letting MODDED players share tiles and props between the different tilesets. This absolutely creates problems without the mod.

The other 'little' QoL thing, is that he's done an optimization on the load sequence of the process that looks for your created and downloaded JSON so when you click Dungeon Maker it opens in a few seconds, rather than the 60s+ its taking to open my library of content.


Find your next Solasta D&D adventure: https://solasta-dungeons.fandom.com

Silverquick
Level 14
3 months ago

Excellent, 

Give it a run through and let me know if you find anything irregular, also general impressions, and if it achieved its goals. 

3 months ago

Woo hoo! I see the merchants! I know what I'm doing today! 

3 months ago

Only caught one typo (no astrosphere in it's) but sometimes the screen flashes by before I can read everything to a real editing level.