Things that would improve game play.

Ole
Level 5
1 year ago

Recently played through the magic library again and found a sylvan armor set there. Imagine my disappointment when it simply looked like a standard mage outfit on my elven mage! 

Cool new magic armor that we find needs to have a unique skin as well. 

One positive example: +1 Leather armor used to have the same skin as regular armor. Now it looks sick as hell. More unique armor skins, please! 

mark tidd
Level 6
1 year ago

Be able to hide user interface while exploring Hit H to hide or undo.

Loot sometimes blend in with terrain so use left alt to show loot as well.

Heldred
Level 13
1 year ago

The game is great, and if I had to pick additional features, respective of dev/design/voice time, it would be:

#1) More Feats (no modeling, design, or voice acting needed)  - everyone loves to be more unique


If I asked for something that could take more time to develop:

#1) Dyeable armor clothes... hate looking the same!!!

#2) Another race (orc please)

#3) More voices - or give us any easy way to load our own file, by giving us a script and naming convention to follow.

#4) Another class (druid please)

#5) Resting motion... create a random algorithm for each character, not based on Race... so it doesn't look like the party is a bunch of synchronized swimmers while resting/not moving.


1 year ago (edited)

One thing I'd like to see in the game would be the ability to access the character screens at the end of a long rest as a way of re-creating the side conversations you can with with the DM as you travel between encounters. e.g. When you set out on a journey you might say to the DM that when you finish crafting an item you're working on you're going to begin crafting another item straight away, so they're both completed by the time you get to your destination. Or being able swap in Detect Magic and Identify spells and use them during the journey. Or even just to rearrange equipped items, load different ammunition, or transfer items between characters. Even just generally tinker with a character at a quiet point in the story.

1 year ago

what about sentient swords?


Solumncrow

mark tidd
Level 6
1 year ago

If they do sorcerer a few home brew feats 

Sorcerer- feat:   Limited 1 per long rest- 1 Feature Subsume:  If a sorcerer kills another during a spell battle they can use a bonus action if available to Subsume.  A: If the defeated sorcerer had any spell points left you gain them as temporary points {like temp HP) until you rest.

2 Aura Sight:  Casting Time: 1 action -Range: Self -Components: S concentration Duration: 1 round

You refocus your sight to see the energy that surrounds all creatures. You perceive auras that can reveal sorcerers near you. MANA PAINTER

Cold Blood
Level 3
Wishing Well Barbarian Wishing Well Druid
1 year ago

I would love to see another option in the travelling menu to cast/recast Mage Armour automatically to keep it up all the time. It is hard to go into a battle when interrupted and not have Mage Armour already active and having to lose a round to recast it.

Velnor
Level 14
1 year ago

One thing that seems to be a problem for me is, my Wizard has the spell Magic Weapon. She can cast it before a battle, no problem.

However when the party is traveling and combat begins...that spell is not shown as an option. I think that should be corrected.

1 year ago

Isn’t Magic Weapon a Bonus Action spell?  So it won’t show up on the left with the spells that take an Action to cast.  It shows up on the right in the brownish section along with any other Bonus Action spells your character has available.


"I live to serve."

Velnor
Level 14
1 year ago

Thank you

I just learned something.

IXI
Level 14
1 year ago

browncoats vs the alliance 


yellow flower of courage

TomReneth
Level 14
1 year ago

Giving Rogues their bonus Ability Score Increase at lvl 10 would be welcome 


Typos happen. More so on the phone.

1 year ago (edited)

I would really like to see edge scroll implemented in game for camera movement as well as on your level map. I noticed it works on the world/travelling map, just not in game or on the level map. But I'd love to see it all throughout the game despite getting pretty good with the wasd camera controls. That being said, this is the best D&D substitute I've found in an isometric crpg. I am in love with this game and am looking forward to any and all updates.

Velnor
Level 14
1 year ago

Well, I'm going to have to say that, I went back and looked over some of the other ones... Pathfinder, Divinity, Diablo....and Solasta has VASTLY improved the turn based system. I'm really happy with it.