Survey - Looking at a future of (Tactical) Adventures!

Tactical Myzzrym
Level 14
Tactical Adventures Dev
Discord Link Steam Link Newsletter Link Developer Badge
2 weeks ago (edited)

Hello everyone!

For those of you who don't follow us on social media, we've just released a Community Survey yesterday to better understand what sort of games you - our community - enjoy playing! Now don't you worry, we are still working on Solasta as we speak (more on that soon!) - however, we're also taking the time to look at the future of Tactical Adventures, and we want to know your tastes before we walk down a new path! But before that...


Well at least SOMEONE is enjoying the cold weather out there.


Looking at a future of (Tactical) Adventures!

So what's that all about? Well before we go into details here is the survey link (closes end of November): https://forms.gle/9pVa6MoBx1TuNXUYA

Alright, so! Let's talk a bit about game development. As you all know, making a game takes a lot of time... and often quite a few people too! People with different areas of expertise, meaning you can't really ask a Concept Artist to start fixing bugs all of a sudden. While Programmers & QA are still on the prowl hunting down bugs and fixing them after the game launches, Level Designers may be working on new maps for a future DLC. Meanwhile, the Creative Director is already writing down ideas for potential future games. All of that to say, not everyone will have the same tasks during the life cycle of a game.

Game companies rarely keep working on a single project once their game is out, as not everyone has a lot to do in post-launch! So, since most studios want to keep everyone active and involved, some folks are going to start digging at new projects. And that's where our survey comes in, we're curious to know what you guys like when you're looking for new games.

But... but what about good ol' Solasta? Cheer up, this does not mean we're taking it behind the barn. Like I said earlier each member of the team has different work to do - and most of us are still deep in the Solasta hole! You can always find us on our Discord Server if you have questions, we do pass by from time to time to answer questions^^


Alright folks, this is the end for today! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

Article by Tactical Myzzrym

IXI
Level 14
2 weeks ago

not much about graphics/appearance but i don't care how crappy or low resolution the graphics are just focus on RAW 5e rule set, more things to explore [maps, dungeons], longer story/plot, more character levels, multiclass 


yellow flower of courage

Josiah
Level 4
1 week ago (edited)

5e rules or I'm out. I wish you the best of luck; however, it is the 5e aspact of your game that I enjoy.

Malter
Level 1
1 week ago (edited)

There's gameplay mechanics in Solasta, such as flight, which have been argued for years to be impossible to add to isometric RPGs such as this one.

Even if you were to go to Baldur's Gate III forums today, or Pathfinder: Wrath of the Righteous forums, both Developers and Players would probably agree that wall climbing spells and flight are somehow either literally impossible to add to an isometric RPG, or it would somehow permanently ruin the entire experience by bringing more things from the original tabletop game, and so on and so forth with the excuses.

I've even seen forum posts on Baldur's Gate III spiders not being able to climb walls. Not exactly the pinnacle of innovation.

It'll be nothing short of a tragedy if Tactical Adventures stops making Isometric RPGs, you've clearly got real talent in your team. Just please promote your innovations more prominently in your promotional material, in Solasta they seem like "hidden features", while I would argue that things like these make Solasta mechanically superior to any other isometric RPG on the market right now.

I like those other RPGs, they're just disappointing when I compare their gameplay to that of Solasta.

Arif Em
Level 2
1 week ago

I've completed survey some time ago so can't remember all the options for future projects but if my memory serves there wasn't any optin for super-hero genre. With current rise of comic book related things' popularity and Solasta's game mechanics you can perfectly handle a turn based super-hero game.

Tho' those Marvel (now Disney) vultures will rush to sue you as they did to City of Heroes back in the day. 

Trazzm
Level 8
Steam Link Newsletter Link Kickstarter Backer Armorsmith (Gold)
1 week ago

You guys have done an outstanding job bringing the 5e ruleset to life. I feel you should do whatever it takes to get licensing from WotC and continue. It would be a crime if they don't give you licensing rights, as you have done a better job with their system than any other developer!

TZODnmr2K5
Level 2
1 week ago

Why haven't you listed GoG as an outlet for purchase as well?

Sure steam is the biggest one, but GoG is an excellent outlet especially for the end-user!

IXI
Level 14
1 week ago

You guys have done an outstanding job bringing the 5e ruleset to life. I feel you should do whatever it takes to get licensing from WotC and continue. It would be a crime if they don't give you licensing rights, as you have done a better job with their system than any other developer!

while i would enjoy a pure RAW 5e game more than what TA has made [and TA has made the best 5e game by a long shot] if the WotC licence costs a lot i would suggest TA keep doing its own thing and not waste resources on bowing down to corporations.  if all goes well then in the future maybe WotC will pay TA to use the full rule-set/options  


yellow flower of courage