Hello Peeps and Peepettes.
My name is Sadie, Sades for short (I know its not actually shorter, I'm just obsessed with Greek Gods, sue me). I'm a long-time DnDer, Homebrewers, Dungeon Master, and basement-dwelling table-top game designer. And I have recently fallen in love with this game, thanks to Xbox Game Pass offering it to me on a silver platter like so many crab legs at The Crab Shack. I took my hand to Dungeon Maker recently, and have had some fun designing relatively small maps for my friends to run through, always with an emphasis on elaborate stories and creeping nuance instead of, just, ya know, "Go here, Fight AB&C. Now go here, Fight XY&Z".
Stories are my jam. My bread, butter, biscuits, and gravy. And I've mostly been using simple tools provided in the dungeon editor itself, things like the Area Lore objects, to create a narrative for players to enjoy.
So what brings me here? Well, I've encountered my fair share of glitches, though most of them I just work around. However, I've recently been attempting to create decent dialogue trees, complete with integrated variables, quest rewards, skill checks; the whole kit and kaboodle. But since I've been trying that, I've noticed something peculiar.
Enough Preamble, here is the sitch:
Whenever playtesting dialogue, the game will inevitable just stop playing the dialogue. The screen remains static, as if waiting for more text to pop up, and if I hit Esc, there is a Skip button option (Which does nothing). I have to quit out. This break in conversation occurs randomly (Different parts of the same Tree cause it to occur).
Additionally, if there are multiple NPCs involved in the conversation (I want there to be, as one of them is a voice speaking in the player's heads) then the portraits displayed next to NPC text become wildly inconsistent. Sometimes NPC 1 speaks NPC 2s lines, sometimes empty space speaks, sometimes its a player who says the NPC's line. Its wild, my dude.
I'm unsure if this is a common issue, or something I'm doing wrong on my end. Maybe having multiple NPCs is unstable, maybe having the conversation through a virtual dialogue object is the problem? Maybe one of the NPCs not being on the map is the issue? I have zero ideas, I am dumb as bricks, please send help.
Best regards,
Sades




Steam profile : https://steamcommunity.com/id/baraz/