Note that unlike on tabletop, you will still be able to target creatures that are heavily obscured. Technically speaking you shouldn't be able to click on enemies in the darkness, but we found that it made the game very frustrating as the player could see the monsters even though the character wouldn't be able to see them, so they were unable to interact with them. And that made any non-darkvision ancestries even weaker compared to before - you wouldn't even attack with disadvantage, you would just not attack at all.
So I'm going to pick a nit and then spin it into a suggestion that I think might be interesting.
Tabletop doesn't actually say you can't target a heavily obscured creature. In the Invisible condition, there's a line that says:
An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
So if you can target an Invisible creature by sound, the same should apply in Darkness, IMO.
This leads me to the suggestion: you already use Wisdom (Perception) to see a character who would break stealth (assuming line of sight), so why not also Wisdom (Perception) to be able to hear a Cautious creature for the purposes of targeting in Darkness or when heavily obscured?
Perhaps you could visually reinforce this by blurring the model of the creature that is heavily obscured to that character - this would tell the player "you kinda know where it is but you can't really see it." In order to target it with the attack, you have to make the Wisdom (Perception) roll first to attempt to locate by sound, and then you attack at Disadvantage. Fail the Perception roll and you just miss outright.
It's a lot of rules to add, but I think it would probably accomplish your goal of making darkness quite deadly, and it's easily within the confines of 5e.
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