Solasta Lore and Homebrew Legends

Berengar
Level 10
2 months ago (edited)

I understand the SRD licence and what TA can and can't use. I understand that D&D, and mind flayers, and Greyhawk, and Battlemasters are properties of the Wizards and not in any way granted to users of the SRD.

My question is the use of Solasta lore, as described in-game (character creation), and expanded by the Crown campaign. What happens if I want to write a short story about the misadventures of one Brummar the Red, a Hill Dwarf Lowlife Cleric of Einar, and his insalubrious crew? If it is 100% free published on Smashwords, can we do this, or is it very much frowned upon by TA?

Most of the lore of Solasta is "hidden" in that only Kickstarters got access to it. This is fine! Those guys absolutely deserve special rewards for backing this wonderful game from the start. But for the rest of us who will never get to see all that work; do we imagine our own and work with it, or should we just restrict ourselves to what is in game (a few tantalising lines)?

The CotM wiki has a huge amount of in-game information, eg: https://solastacrownofthemagister.fandom.com/wiki/Deities

Is this the limit of the lore we should be using, or can we extend it?

I write this as an open question, without preconceptions. I'm not asking for a derivative works licence. My ponderings are how to enrich the player experience in dungeons, and what might be done to help creators do that in a way that supported TA's vision, plans and legal perspectives.


Find your next Solasta D&D adventure: https://solasta-dungeons.fandom.com

1 month ago

I was sort of wondering this when I was creating my mini-adventure for the CODM. I ended up using one 'established' town (Coperann) and one fake town (Summer Hills), because when I went looking for Solasta lore I found very very little. I ended up referencing my own Solasta runthrough for the graves of heroes, but I would have liked to had a little more to draw from. As the DM gets upgraded and modded, I'd imagine that these questions are going to become more relevant because we'll actually be able to build little towns full of NPCs and merchants.

Maybe we're just creating the lore as we go ;)

Berengar
Level 10
1 month ago

That is exactly what I was thinking! My instinctive feeling is we have the rules and we have homebrew. We have Solasta: CotM, and we have DM campaigns (homebrew). Then by that logic we have canon lore (What is in CotM and public from TA + the secret source book) and homebrew lore (what comes to life in the community). As the source book is only known to Kickstarters I'll hope that if the community starts to wander away from the canon, because they cannot access it, that some of the Kickstarters would cough politely and nudge us in the right direction without betray the confidence of their access.

My first attempt to understand this (as I'm really getting into the lore now and its a bit confusing to navigate across multiple dev posts etc) was to think about Lore (canon) and Legends (homebrew). The Legends would be the swirling mist of myths and traditions that different local communities and organisations (cults, temples) hold to.

I tried out this idea with a page on Einar, pulling in the public information that is available, then SirMadnessTV provided some glorious local legends that were explored in his Holden Burg Chronicles campaign. I put all the known lore up first, with references, then in a Legends section (with a note that Legends are up to you to believe or not) I put the homebrew by SirMadnessTV.

What I wanted to end up with was a page where if I wanted to explore something related to Einar I could see the canon in one place, as well as rich homebrew options I could include in my campaign (or not). Did you know the Einarium is about 80 miles north of Caer Cyflen? Well that is canon (see references). 

This page will help me in my journeys now. Would it be of use to others, and if so, do you have any suggestions?

https://solasta-dungeons.fandom.com/wiki/Einar (Experimental)


Find your next Solasta D&D adventure: https://solasta-dungeons.fandom.com

1 month ago

Oh man that is exactly what we need! This kind of stuff allows us to shape the characters in a way that makes sense. I'm thinking of an example where it's suggested your 'main' character is an Einar cleric, then they can provide and/or discover the lore in-game from that perspective. Maybe you play through the campaign and the 'main' character tells you the story of how they became a priest, or the lore behind the big baddie.

Being able to go to a page that lists all the Einar-related adventures (or whatever) is a huge plus as well! I'll try to think of other things to add but that really looks awesome.

Berengar
Level 10
1 month ago

Okay then! I'll keep playing in this direction and look forward to your additional ideas.

Also, if anyone knows any caches of public TA lore other than the dev diaries please tell me about them :)


Find your next Solasta D&D adventure: https://solasta-dungeons.fandom.com

Wulfcall
Visitor
1 month ago

. We have Solasta: CotM, and we have DM campaigns (homebrew). Then by that logic we have canon lore (What is in CotM and public from TA + the secret source book) . As the source book is only known to Kickstarters I'll hope that if the community starts to wander away from the canon, because they cannot access it, that some of the Kickstarters would cough politely and nudge us in the right direction without betray the confidence of their access.

Bold for Emphasis.

This is horrible for a Community, and why I Personally believe that after another year at most, The Company should put the Campaign and Source book up for sale.

I know this is going to ruffle alot of feathers but here we go.

I've played another game that had a Source book locked away behind Kickstarter rewards
https://store.steampowered.com/app/324300/Boston_Lockdown_Campaign_Book_pdf/

This game is no longer supported. no Longer even playable ((it was a Psuedo MMO)) and now if Anyone wants to play 5e Shadowrun's Meta plot (The Cognitive Fragmentation Subplot) they have to pirate it.


While I agree the Kickstarters should get first dibs, It should not, be locked away in a Vault forever. 


Skryia
Level 12
1 month ago

I dunno, I don’t personally view the setting and lore as particularly interesting. I don’t dislike it, and it gets the job done, but if the sourcebook never resurfaces or content creators just make something up to use instead, it’s all the same for me. If TA does value having “canon” they‘ll need to be more careful with expanding this setting or making a new setting or whatever. I’d much rather that custom content creators not care (or have to care) what is canon as they make their creations for us to play and enjoy. Having the KS backers with official sourcebooks “nudging” the creators sounds awful to me (unless the creators are asking for such nudging). TA probably cares about canon, but since it’s their stuff that defines canon in the first place, it’s not really an issue for them, either,

TomReneth
Level 14
1 month ago

As the setting stands now, it is more about its potential than its content and a well written sourcebook could go a long way to help with this, when the lore of the world isn't limited by what you have the time and resources to put in a game. I do hope the sourcebook becomes available eventually. 


Typos happen. More so on the phone.