Solasta for Steam Awards let's goooo! Also, Dingo Doodles x Solasta & Patch 1.2.15.

Tactical Myzzrym
Level 14
Tactical Adventures Dev
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1 year ago (edited)

Hey there folks!

It's that time of the year again. What time? TIME TO CONQUER THE WO- I mean, time for the Steam Awards. And what better Award Category than to go for the "Best Game You Suck At", because everyone loves to get screwed over by RNG and poor dice rolls. over and over again!

Jokes aside, we're super glad to have made that journey with you guys. From our Kickstarter Demo, to our Steam Early Access a little more than a year ago now, to the full 1.0 launch in May and now our 1st major DLC... It's been a trip and half!

Here's to another year of Solasta! And maybe a Steam Award if the stars align!


Dingo Doodles x Solasta

We've recently partnered with Dingo Doodles (and Felix of course!) to hear what they have to say about Solasta - and (thankfully) they think it's pretty good. In fact they even streamed the game before we ever contacted them! Turns out picking the Lucky Feat when rolling my IRL character was a good idea.

And yes, you've heard it right. We're already hard at work on our next Solasta DLC... but let's leave it at that for now, we'll have more information to share in the coming months :)

Also, huge thanks for Dingo and Felix for taking the time to make this video - if you aren't aware, they just closed their massive Kickstarter Campaign Fool's Gold: Into the Bellowing Wilds with almost 17,000 backers and $2,5M raised! And that's... a LOT of work (and usually implies very little sleep).


Patch Notes - Version 1.2.15

  • Added Lockpicks to Spy & Lowlife starting equipment
  • Fixed voice samples not playing properly in the Character Sheet outside the Main Menu
  • Fixed Loot Containers not showing all items if there were more than 15 items inside them
  • Fixed a Game Over screen wrongly triggering when killing the last non-charmed creature in a fight where the party charmed an enemy
  • Fixed Kindred Spirit not correctly using the Druid's stats when summoned while in Wild Shape
  • Fixed a softlock that would occur when trying to resurrect an ally with a Barbarian holding the crown while raging. Barbarians can now use magic items while raging, just don't ask them to use a spell scroll unless you want it shoved in your mouth.
  • Fixed Druid Wild Shape UI showing incorrect HP value if the enemy monster HP scale isn't 100% in the difficulty settings
  • Creatures charmed by Animal Friendship now disappear at the end of the battle (like Charm Person)
  • Staff of Healing is now usable by druids and is a universal focus
  • Fixed Hide Armor +1 and Studded Leather +1 not displaying their proper title once identified
  • Fixed Wild Shape Badlands Eagles not having 2 attacks per round
  • Fixed Druids losing their buffs / Kindred Spirit if their Wild Shape goes down to 0 HP
  • Fixed Aid not working properly with Wild Shape
  • Fixed being able to use the major Gate to teleport to Caer Cyflen in the middle of the fight with Mardracht
  • Fixed Pilgrim's & Zealot DoT not lasting the correct duration
  • Fixed Counterspell Reaction pop-up sometimes not displaying the correct spell slots remaining
  • Fixed Guiding Winds not being applied when attacking an enemy with a spell attack
  • Fixed Acolyte, Veteran, Highwayman & Guard not being targetable by Heat Metal
  • Fixed "Stop Rage" being displayed in the combat log as ActioneStopTitle (lol typo)
  • Fixed creatures not being damaged by Spirit Guardians if they entered the AoE with a charge (as opposed to moving normally into the AoE)
  • Fixed a falling column in Monastery not pushing the PCs aside when it fell, effectively blocking them forever.
  • Added feedback in the combat log when Kindred Druids use Share Pain
  • Fixed Stone Resilience temporary HP not being removed when Stone Barbarians stop raging
  • Fixed Drained status (lower maximum health) being transferred to the animal form when using Wild Shape
  • Fixed Wall of Thorns dealing piercing damage instead of slashing damage when moving inside it
  • Fixed a rare instance where the mouse cursor could disappear when an error pop-up appeared, making it seem like the game froze
  • Fixed Dimension Doors destination visual feedback being restricted by Line of Sight
  • Druids, Sorcerers, Wizards & Clerics now start the game with a spell focus equipped
  • Fixed Charm enemies not dropping loot at the end of the fight, potentially preventing quest items from dropping
  • Fixed a rare issue where characters could lose their animations if a cutscene started while they jumped (how does that even happen)
  • Fixed Minotaurs' successful charge pausing the fight for several seconds.
  • Fixed Carried by the Winds still triggering when the Wind Druid's spell is counterspelled
  • Fixed Scroll Scribing not displaying the correct information
  • Fixed Bracers of Defense being sold for dirt cheap
  • Fixed dying enemies vanishing before their death animation played out completely
  • Fixed Savage Attacks not using the correct weapon dice when using versatile weapons two-handed
  • Fixed Heat Metal VFX not appearing when re-applying the effect on subsequent rounds
  • Fixed portrait not being updated when deleting and recreating a character with the same name but different face
  • Fixed Reckless Attack giving Barbarians advantage until the start of their next turn instead of the end of their current turn
  • Fixed items being too large when held in hand in the inventory viewer (those are some MASSIVE candles)
  • Fixed Twinned Guiding Bolt & Levitate being interrupted on both targets when one dies
  • Fixed traps being triggered by proxy spells (like Sunlight or Fog Cloud)
  • Fixed Rage damage being added when attacking using DEX with a finesse weapon
  • Fixed Unarmored Defense stacking with Mage Armor
  • Fixed Flame Blade not using WIS as spellcasting ability for attack rolls when cast by druids
  • Fixed Spell Focus not properly displaying their type (Arcane / Divine / Druidic)
  • Component Belt, Component Pouch, Component Bracers are now Universal Spell Focus (can be used by any class)
  • Fixed Druids playing their idle animation instead of combat animation if entering a fight in animal form and reverting to human form while in combat
  • Added sound when dropping items on the ground
  • Fixed a sequence break in the Wanderer Background Quest that could prevent the player from triggering the final fight
  • Fixed a rare instance where Druids would be stuck in the ground in animal form after loading a save (what the...?)
  • Fixed certain monster AIs not properly taking into account their movement range when deciding on an action
  • Dungeon Maker: Fixed ContentType sometimes disappearing from the .json file
  • Dungeon Maker: Fixed some doors not being compatible with Activators in Town Interior environment
  • Dungeon Maker: Fixed shadows flickering rapidly under certain conditions in Town Exterior environment
  • Dungeon Maker: Fixed the Merchant icon behaving strangely when a combat triggers nearby
  • Dungeon Maker: Fixed Entry Activators activating right as the player finished loading, even if they didn't click continue
  • Dungeon Maker: Fixed the "Y-shaped Wooden Beam" not being correctly restricted to walls

If you're running into bugs or other issues, please make sure to read our Help Thread to help us find them and squish 'em for good! You can also drop by our Discord server to ask other players for help :D


Steam Autumn Sales

If y'all have some friends still on the fence about getting Solasta, the game will be 50% off during the Steam Autumn Sales!


Alright folks, this is the end for today! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

Article by Tactical Myzzrym

soiconxxx
Level 4
1 year ago

Hmm if your next game is based on Fool’s Gold then do you still need to acquire license from Wizzard also or it is convered by creator of Fool’s Gold ?

IXI
Level 14
1 year ago (edited)

This post has been deleted.

IXI
Level 14
1 year ago

is there a "worst beer" award category?  since there is only one place where beer is served and that beer is called 'donkey piss' i think we have a shot


yellow flower of courage

Arif Em
Level 2
1 year ago

Already applied my votes for Solasta.

Good luck and fingers crossed for a shinny Steam award. :D

kanisatha
Level 10
Newsletter Link Kickstarter Backer
1 year ago

I've cast my vote for Solasta too. Good luck!

Quesci
Level 6
1 year ago
  • Component Belt, Component Pouch, Component Bracers are now Universal Spell Focus (can be used by any class)

This doesn't seem to be the case. I have Version 1.2.15 (confirmed on the Menu screen) and the component belt and bracers are still Arcane-only. I've rechecked my files through Steam. Was this not pushed live or do i have a different problem?

Tactical Myzzrym
Level 14
Tactical Adventures Dev
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1 year ago

@Qiuesci: Did you try casting spells with them? It might be that the tweak made it through but not the localization changes :(

Skryia
Level 13
1 year ago

No, they really don’t work. Easiest way to test us with a ranger. They only seem to be able to cast with either a Druidic focus or Component Pouch in the potion slot. Which is kinda annoying giving up the potion slot. It’s easy enough to work around by turning off material components altogether, but kind of a shame.

Tactical Myzzrym
Level 14
Tactical Adventures Dev
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1 year ago (edited)

Darn, alright we'll check that

EDIT: We can't reproduce it (aka we can cast spells with them on a ranger). Quick question:

  1. Do you have any mods installed?
  2. Did you try going to the shop and buy those items again? I'm thinking maybe it's not retroactive on existing items already bought (maybe we created new items instead of editing the old ones for save compatibility reasons)
1 year ago

Hey!

Regarding the Spell Foci issue, I just checked again, there are no issues on our end: the Universal Spell Foci (all 5 of them, so the Pouch, Belt, Bracers, Circlet and Amulet) do work for all casters.

I've tested this issue with completely new items bought in a new dungeon, as well as in much older save files with the items already in a character's inventory.

TomReneth
Level 14
1 year ago (edited)

I can double check when I get home, but I have the same problem with those not being universal as if yesterday  No mods installed at any point for my game.

This is for newly created characters in the main campaign. Less sure about custom ones.

Edit: Component Bracers and Belts are still counted as Arcane foci for me and do not allow Rangers or Druids to cast their spells that require component. Focus Amulets, on the other hand, are counted as Universal Foci, despite being identified as Arcane Foci in its flavor text.


Typos happen. More so on the phone.

Skryia
Level 13
1 year ago

Hey!

Regarding the Spell Foci issue, I just checked again, there are no issues on our end: the Universal Spell Foci (all 5 of them, so the Pouch, Belt, Bracers, Circlet and Amulet) do work for all casters.

I've tested this issue with completely new items bought in a new dungeon, as well as in much older save files with the items already in a character's inventory.

I have no idea how you can be getting this result on the Steam version of the game in the US. The only focus item that says it is a Universal focus is the component pouch. The only focus items my ranger can cast with is either a component pouch or a druidic focus (which says it is a “Druid” focus). There are Arcane and Divine versions of amulets, belts, and crowns and none of those work for ranger. There are also arcane bracers, which also do not work for ranger. This is a little fiddly to test, because for some reason Rangers are not given any sort of focus item in starter gear (unlike Paladins, Clerics, Wizards, and presumably Sorcerers and Druids). So if there are multiple versions of the items with one set being universal and the others not, maybe that explains it. But as-is, these universal ones do not seem to exist and certainly none of my characters or saves seem to have them.

TomReneth
Level 14
1 year ago

Hey!

Regarding the Spell Foci issue, I just checked again, there are no issues on our end: the Universal Spell Foci (all 5 of them, so the Pouch, Belt, Bracers, Circlet and Amulet) do work for all casters.

I've tested this issue with completely new items bought in a new dungeon, as well as in much older save files with the items already in a character's inventory.

I have no idea how you can be getting this result on the Steam version of the game in the US. The only focus item that says it is a Universal focus is the component pouch. The only focus items my ranger can cast with is either a component pouch or a druidic focus (which says it is a “Druid” focus). There are Arcane and Divine versions of amulets, belts, and crowns and none of those work for ranger. There are also arcane bracers, which also do not work for ranger. This is a little fiddly to test, because for some reason Rangers are not given any sort of focus item in starter gear (unlike Paladins, Clerics, Wizards, and presumably Sorcerers and Druids). So if there are multiple versions of the items with one set being universal and the others not, maybe that explains it. But as-is, these universal ones do not seem to exist and certainly none of my characters or saves seem to have them.

I'm experiencing the same thing. I deleted all my saves, verified my game files, checked I had the 1.2.15 patch and made sure no beta was enabled by accident, just to rule out any potential interference. I've also not used any mods. 


Typos happen. More so on the phone.

Tactical Myzzrym
Level 14
Tactical Adventures Dev
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1 year ago (edited)

Mystery solved, BakaShirtz was on a dev build that already has those fixes (so we probably found out about it in the past and fixed it).

I just checked on the 1.2.15 and yea, they are still tagged as Arcane focus... So the good news is that it's already fixed for a future version, the bad news is that it's indeed not working in the current one. Sorry for the confusion!